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Update InstrumentsManager.cs
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@ -19,11 +19,11 @@ namespace QSB.Instruments
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_rootObj = root;
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gameObject.AddComponent<CameraManager>();
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QSBInputManager.ChertTaunt += () => StartInstrument(AnimationType.Chert);
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QSBInputManager.EskerTaunt += () => StartInstrument(AnimationType.Esker);
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QSBInputManager.FeldsparTaunt += () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.GabbroTaunt += () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.RiebeckTaunt += () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.ChertTaunt += OnChertTaunt;
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QSBInputManager.EskerTaunt += OnEskerTaunt;
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QSBInputManager.FeldsparTaunt += OnFeldsparTaunt;
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QSBInputManager.GabbroTaunt += OnGabbroTaunt;
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QSBInputManager.RiebeckTaunt += OnRiebeckTaunt;
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QSBInputManager.ExitTaunt += ReturnToPlayer;
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QSBCore.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerBody() != null, SetupInstruments);
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