This commit is contained in:
JohnCorby 2022-01-28 20:50:34 -08:00
parent 2f99dec87f
commit edf469d3e4
42 changed files with 51 additions and 52 deletions

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@ -13,7 +13,7 @@ namespace QSB.Anglerfish
public static readonly List<AnglerfishController> Anglers = new();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
Anglers.Clear();
Anglers.AddRange(QSBWorldSync.GetUnityObjects<AnglerfishController>().SortDeterministic());

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@ -19,14 +19,14 @@ namespace QSB.Anglerfish.WorldObjects
private Vector3 _lastTargetPosition;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{
NetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.singleton.AnglerPrefab));
}
await UniTask.WaitUntil(() => TransformSync, cancellationToken: cancellationToken);
await UniTask.WaitUntil(() => TransformSync, cancellationToken: ct);
}
public override void OnRemoval()

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@ -10,7 +10,7 @@ namespace QSB.Animation.NPC
// im assuming this is used in the eye as well
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
QSBWorldSync.Init<QSBTravelerController, TravelerController>();

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@ -9,7 +9,7 @@ namespace QSB.CampfireSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBCampfire, Campfire>();
}
}

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@ -39,7 +39,7 @@ namespace QSB.ConversationSync
_boxPrefab.GetComponent<Text>().color = Color.white;
}
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBRemoteDialogueTrigger, RemoteDialogueTrigger>();
public uint GetPlayerTalkingToTree(CharacterDialogueTree tree)

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@ -10,6 +10,6 @@ namespace QSB.EchoesOfTheEye.AirlockSync
// is this used in the prisoner sequence in the eye?
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
}
}

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@ -10,6 +10,6 @@ namespace QSB.EchoesOfTheEye.LightSensorSync
// see AirlockManager question
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
}
}

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@ -9,7 +9,7 @@ namespace QSB.ElevatorSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBElevator, Elevator>();
}
}

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@ -11,7 +11,7 @@ namespace QSB.ElevatorSync.WorldObjects
{
private OWTriggerVolume _elevatorTrigger;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
// BUG : This won't work for the log lift! need to make a different trigger for that

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@ -9,7 +9,7 @@ namespace QSB.EyeOfTheUniverse.InstrumentSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.Eye;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBQuantumInstrument, QuantumInstrument>();
}
}

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@ -9,7 +9,7 @@ namespace QSB.GeyserSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBGeyser, GeyserController>();
}
}

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@ -8,7 +8,7 @@ namespace QSB.GeyserSync.WorldObjects
{
public class QSBGeyser : WorldObject<GeyserController>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{

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@ -12,7 +12,7 @@ namespace QSB.ItemSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
DebugLog.DebugWrite("Building OWItems...", MessageType.Info);

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@ -18,7 +18,7 @@ namespace QSB.ItemSync.WorldObjects.Items
private Quaternion InitialRotation { get; set; }
private QSBSector InitialSector { get; set; }
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (AttachedObject == null)
{

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@ -13,7 +13,7 @@ namespace QSB.JellyfishSync
public static readonly List<JellyfishController> Jellyfish = new();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
Jellyfish.Clear();
Jellyfish.AddRange(QSBWorldSync.GetUnityObjects<JellyfishController>().SortDeterministic());

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@ -15,15 +15,14 @@ namespace QSB.JellyfishSync.WorldObjects
public JellyfishTransformSync TransformSync;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{
NetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.singleton.JellyfishPrefab));
}
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => TransformSync, FinishDelayedReady);
await UniTask.WaitUntil(() => TransformSync, cancellationToken: ct);
}
public override void OnRemoval()

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@ -12,7 +12,7 @@ namespace QSB.MeteorSync
public static WhiteHoleVolume WhiteHoleVolume;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes meteor launchers) to finish
StartDelayedReady();

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@ -9,7 +9,7 @@ namespace QSB.MeteorSync.WorldObjects
{
public class QSBFragment : WorldObject<FragmentIntegrity>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
DetachableFragment = AttachedObject.GetComponent<DetachableFragment>();

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@ -13,7 +13,7 @@ namespace QSB.OrbSync
public static readonly List<NomaiInterfaceOrb> Orbs = new();
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
Orbs.Clear();
Orbs.AddRange(QSBWorldSync.GetUnityObjects<NomaiInterfaceOrb>().SortDeterministic());

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@ -16,7 +16,7 @@ namespace QSB.OrbSync.WorldObjects
public NomaiOrbTransformSync TransformSync;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{

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@ -8,7 +8,7 @@ namespace QSB.PoolSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
foreach (var streaming in QSBWorldSync.GetUnityObjects<NomaiRemoteCameraStreaming>())
{

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@ -22,7 +22,7 @@ namespace QSB.QuantumSync
public void Awake() => QSBPlayerManager.OnRemovePlayer += PlayerLeave;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
DebugLog.DebugWrite("Building quantum objects...", MessageType.Info);
QSBWorldSync.Init<QSBQuantumState, QuantumState>();

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@ -13,9 +13,9 @@ namespace QSB.QuantumSync.WorldObjects
public List<QSBQuantumState> QuantumStates { get; private set; }
public int CurrentState => AttachedObject._stateIndex;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
StartDelayedReady();
QSBCore.UnityEvents.RunWhen(() => QSBWorldSync.AllObjectsAdded, () =>

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@ -37,7 +37,7 @@ namespace QSB.QuantumSync.WorldObjects
}
}
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
StartDelayedReady();
QSBCore.UnityEvents.FireInNUpdates(LateInit, 5);

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@ -11,9 +11,9 @@ namespace QSB.QuantumSync.WorldObjects
{
internal class QSBSocketedQuantumObject : QSBQuantumObject<SocketedQuantumObject>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
AttachedObject._randomYRotation = false;
}

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@ -70,7 +70,7 @@ namespace QSB.SectorSync
DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success);
}
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
DebugLog.DebugWrite("Building sectors...", MessageType.Info);
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)

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@ -29,7 +29,7 @@ namespace QSB.SectorSync.WorldObjects
public bool IsFakeSector => AttachedObject is FakeSector;
public FakeSector FakeSector => (FakeSector)AttachedObject;
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
if (IsFakeSector)
{

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@ -45,7 +45,7 @@ namespace QSB.ShipSync
public void Start()
=> Instance = this;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
var shipTransform = GameObject.Find("Ship_Body");
if (shipTransform == null)

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@ -10,7 +10,7 @@ namespace QSB.Tools.ProbeLauncherTool
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBProbeLauncher, ProbeLauncher>(typeof(PlayerProbeLauncher));
if (scene == OWScene.SolarSystem)

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@ -8,7 +8,7 @@ namespace QSB.Tools.ProbeLauncherTool.WorldObjects
{
internal class QSBProbeLauncher : WorldObject<ProbeLauncher>
{
public override async UniTask Init(CancellationToken cancellationToken) =>
public override async UniTask Init(CancellationToken ct) =>
AttachedObject.OnLaunchProbe += OnLaunchProbe;
public override void OnRemoval() =>

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@ -9,7 +9,7 @@ namespace QSB.Tools.TranslatorTool.TranslationSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes nomai text) to finish
StartDelayedReady();

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@ -12,7 +12,7 @@ namespace QSB.TornadoSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBTornado, TornadoController>();

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@ -9,7 +9,7 @@ namespace QSB.TriggerSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBCharacterTrigger, CharacterAnimController>(x => x.playerTrackingZone);
QSBWorldSync.Init<QSBSolanumTrigger, NomaiConversationManager>(x => x._watchPlayerVolume);

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@ -5,9 +5,9 @@ namespace QSB.TriggerSync.WorldObjects
{
public class QSBCharacterTrigger : QSBTrigger<CharacterAnimController>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
await base.Init(cancellationToken);
await base.Init(ct);
AttachedObject.OnEntry -= TriggerOwner.OnZoneEntry;
AttachedObject.OnExit -= TriggerOwner.OnZoneExit;
}

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@ -9,9 +9,9 @@ namespace QSB.TriggerSync.WorldObjects
{
protected override string CompareTag => "PlayerCameraDetector";
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
AttachedObject.OnEntry -= TriggerOwner.OnEnterFogSphere;
AttachedObject.OnExit -= OnExitEvent;
}

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@ -6,9 +6,9 @@ namespace QSB.TriggerSync.WorldObjects
{
public class QSBMaskZoneTrigger : QSBTrigger<MaskZoneController>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
AttachedObject.OnEntry -= TriggerOwner.OnEnterMaskZone;
AttachedObject.OnExit -= TriggerOwner.OnExitMaskZone;
}

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@ -5,9 +5,9 @@ namespace QSB.TriggerSync.WorldObjects
{
public class QSBSolanumTrigger : QSBTrigger<NomaiConversationManager>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
AttachedObject.OnEntry -= TriggerOwner.OnEnterWatchVolume;
AttachedObject.OnExit -= TriggerOwner.OnExitWatchVolume;
}

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@ -27,7 +27,7 @@ namespace QSB.TriggerSync.WorldObjects
protected virtual string CompareTag => "PlayerDetector";
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
AttachedObject.OnEntry += OnEnterEvent;
AttachedObject.OnExit += OnExitEvent;

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@ -7,9 +7,9 @@ namespace QSB.TriggerSync.WorldObjects
{
public class QSBVesselCageTrigger : QSBTrigger<VesselWarpController>
{
public override async UniTask Init(CancellationToken cancellationToken)
public override async UniTask Init(CancellationToken ct)
{
base.Init(cancellationToken);
base.Init(ct);
AttachedObject.OnExit -= TriggerOwner.OnExitCageTrigger;
}

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@ -13,7 +13,7 @@ namespace QSB.WorldSync
public string Name => AttachedObject ? AttachedObject.name : "<NullObject!>";
public override string ToString() => $"{ObjectId}:{GetType().Name} ({Name})";
public virtual async UniTask Init(CancellationToken cancellationToken) { }
public virtual async UniTask Init(CancellationToken ct) { }
public virtual void OnRemoval() { }
public virtual bool ShouldDisplayDebug() => QSBWorldSync.AllObjectsReady && AttachedObject && AttachedObject.gameObject.activeInHierarchy;
public virtual string ReturnLabel() => ToString();

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@ -18,7 +18,7 @@ namespace QSB.WorldSync
/// </summary>
public abstract WorldObjectType WorldObjectType { get; }
public abstract UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken);
public abstract UniTask BuildWorldObjects(OWScene scene, CancellationToken ct);
public virtual void UnbuildWorldObjects() { }

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@ -9,7 +9,7 @@ namespace QSB.ZeroGCaveSync
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken cancellationToken)
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBSatelliteNode, SatelliteNode>();
}
}