diff --git a/QSB/EventsCore/QSBEvent.cs b/QSB/EventsCore/QSBEvent.cs
index 0d4062cb..76b5ed6c 100644
--- a/QSB/EventsCore/QSBEvent.cs
+++ b/QSB/EventsCore/QSBEvent.cs
@@ -5,10 +5,6 @@ using UnityEngine.Networking;
namespace QSB.EventsCore
{
- ///
- /// Abstract class that handles all event code.
- ///
- /// The message type to use.
public abstract class QSBEvent : IQSBEvent where T : PlayerMessage, new()
{
public abstract EventType Type { get; }
@@ -22,36 +18,18 @@ namespace QSB.EventsCore
_eventHandler.OnServerReceiveMessage += OnServerReceive;
}
- ///
- /// Called to set up the activators for the event.
- ///
public abstract void SetupListener();
- ///
- /// Called to remove all set up activators.
- ///
public abstract void CloseListener();
- ///
- /// Called on every client that didn't send the event.
- ///
- ///
public virtual void OnReceiveRemote(T message)
{
}
- ///
- /// Called on the client that sent the event.
- ///
- ///
public virtual void OnReceiveLocal(T message)
{
}
- ///
- /// Called on the server.
- ///
- ///
public virtual void OnServerReceive(T message)
{
_eventHandler.SendToAll(message);