diff --git a/QSB/EventsCore/QSBEvent.cs b/QSB/EventsCore/QSBEvent.cs index 0d4062cb..76b5ed6c 100644 --- a/QSB/EventsCore/QSBEvent.cs +++ b/QSB/EventsCore/QSBEvent.cs @@ -5,10 +5,6 @@ using UnityEngine.Networking; namespace QSB.EventsCore { - /// - /// Abstract class that handles all event code. - /// - /// The message type to use. public abstract class QSBEvent : IQSBEvent where T : PlayerMessage, new() { public abstract EventType Type { get; } @@ -22,36 +18,18 @@ namespace QSB.EventsCore _eventHandler.OnServerReceiveMessage += OnServerReceive; } - /// - /// Called to set up the activators for the event. - /// public abstract void SetupListener(); - /// - /// Called to remove all set up activators. - /// public abstract void CloseListener(); - /// - /// Called on every client that didn't send the event. - /// - /// public virtual void OnReceiveRemote(T message) { } - /// - /// Called on the client that sent the event. - /// - /// public virtual void OnReceiveLocal(T message) { } - /// - /// Called on the server. - /// - /// public virtual void OnServerReceive(T message) { _eventHandler.SendToAll(message);