just use one Lib folder for dlls

This commit is contained in:
JohnCorby 2023-09-22 11:01:04 -07:00
parent 7611711206
commit e9941ca46a
10 changed files with 6 additions and 8 deletions

View File

@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project>
<PropertyGroup>
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>

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@ -18,6 +18,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" IncludeAssets="compile" />
<Reference Include="../Mirror/*.dll" />
<Reference Include="..\Lib\*.dll" />
</ItemGroup>
</Project>

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@ -19,6 +19,6 @@
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" />
<PackageReference Include="OWML" Version="2.9.7" />
<Reference Include="../Mirror/*.dll" />
<Reference Include="..\Lib\*.dll" />
</ItemGroup>
</Project>

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@ -31,8 +31,8 @@
<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)')">
<ItemGroup>
<_Files Remove="@(_Files)" />
<_Files Include="$(OutputPath)\*.dll" />
<_Files Include="$(OutputPath)\*.exe" />
<_Files Include="$(OutputPath)/*.dll" />
<_Files Include="$(OutputPath)/*.exe" />
</ItemGroup>
<Copy SourceFiles="@(_Files)" DestinationFolder="$(UnityDllsDir)" />
</Target>
@ -73,8 +73,7 @@
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.9.7" IncludeAssets="compile" />
<Reference Include="..\Mirror\*.dll" />
<Reference Include="..\UniTask\*.dll" />
<Reference Include="..\Lib\*.dll" />
<ProjectReference Include="..\FizzySteamworks\FizzySteamworks.csproj" />
<ProjectReference Include="..\SteamRerouter\SteamRerouter.csproj" />
<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />