diff --git a/QSB/EchoesOfTheEye/LightSensorSync/Messages/PlayerSetIlluminatedMessage.cs b/QSB/EchoesOfTheEye/LightSensorSync/Messages/SetPlayerIlluminatedMessage.cs similarity index 74% rename from QSB/EchoesOfTheEye/LightSensorSync/Messages/PlayerSetIlluminatedMessage.cs rename to QSB/EchoesOfTheEye/LightSensorSync/Messages/SetPlayerIlluminatedMessage.cs index acd6abfe..059754db 100644 --- a/QSB/EchoesOfTheEye/LightSensorSync/Messages/PlayerSetIlluminatedMessage.cs +++ b/QSB/EchoesOfTheEye/LightSensorSync/Messages/SetPlayerIlluminatedMessage.cs @@ -3,9 +3,9 @@ using QSB.Player; namespace QSB.EchoesOfTheEye.LightSensorSync.Messages; -internal class PlayerSetIlluminatedMessage : QSBMessage<(uint playerId, bool illuminated)> +internal class SetPlayerIlluminatedMessage : QSBMessage<(uint playerId, bool illuminated)> { - public PlayerSetIlluminatedMessage(uint playerId, bool illuminated) : base((playerId, illuminated)) { } + public SetPlayerIlluminatedMessage(uint playerId, bool illuminated) : base((playerId, illuminated)) { } public override void OnReceiveLocal() => OnReceiveRemote(); public override void OnReceiveRemote() => diff --git a/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs b/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs index 948eca3d..63d89067 100644 --- a/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs +++ b/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs @@ -69,7 +69,7 @@ internal class LightSensorPatches : QSBPatch if (isPlayerLightSensor) { qsbPlayerLightSensor._locallyIlluminated = true; - new PlayerSetIlluminatedMessage(qsbPlayerLightSensor.PlayerId, true).Send(); + new SetPlayerIlluminatedMessage(qsbPlayerLightSensor.PlayerId, true).Send(); } else { @@ -117,7 +117,7 @@ internal class LightSensorPatches : QSBPatch if (qsbPlayerLightSensor._locallyIlluminated) { qsbPlayerLightSensor._locallyIlluminated = false; - new PlayerSetIlluminatedMessage(qsbPlayerLightSensor.PlayerId, false).Send(); + new SetPlayerIlluminatedMessage(qsbPlayerLightSensor.PlayerId, false).Send(); } } else @@ -185,12 +185,12 @@ internal class LightSensorPatches : QSBPatch if (!locallyIlluminated && qsbPlayerLightSensor._locallyIlluminated) { qsbPlayerLightSensor._locallyIlluminated = true; - new PlayerSetIlluminatedMessage(qsbPlayerLightSensor.PlayerId, true).Send(); + new SetPlayerIlluminatedMessage(qsbPlayerLightSensor.PlayerId, true).Send(); } else if (locallyIlluminated && !qsbPlayerLightSensor._locallyIlluminated) { qsbPlayerLightSensor._locallyIlluminated = false; - new PlayerSetIlluminatedMessage(qsbPlayerLightSensor.PlayerId, false).Send(); + new SetPlayerIlluminatedMessage(qsbPlayerLightSensor.PlayerId, false).Send(); } } else