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TODO
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@ -4,6 +4,9 @@ using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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namespace QSB.EchoesOfTheEye.DreamLantern.WorldObjects;
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/// <summary>
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/// TODO: lanterns held by ghosts should only be controlled by the host (to prevent it from visually freaking out)
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/// </summary>
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public class QSBDreamLantern : WorldObject<DreamLanternController>
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public class QSBDreamLantern : WorldObject<DreamLanternController>
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{
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{
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public override void SendInitialState(uint to)
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public override void SendInitialState(uint to)
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