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@ -40,6 +40,7 @@ public class ItemManager : WorldObjectManager
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QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
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// other drop targets that don't already have world objects
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// breaks if mod adds custom subclass of IItemDropTarget and then makes WorldObject of that but can just fix that when that happens
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var listToInitFrom = QSBWorldSync.GetUnityObjects<MonoBehaviour>()
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.Where(x => x is IItemDropTarget and not (RaftDock or RaftController or PrisonCellElevator))
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.SortDeterministic();
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