Revert "fix singularity NRE when player connection blocked"

This reverts commit 159dc2c1624d04f26626e80e3a05e3a29864f775.
This commit is contained in:
JohnCorby 2022-05-11 09:48:10 -07:00
parent 159dc2c162
commit e28d9ea7ad
2 changed files with 0 additions and 22 deletions

View File

@ -35,8 +35,6 @@ public static class JoinLeaveSingularity
var go = new GameObject($"player {player} JoinLeaveSingularity");
var ct = go.GetCancellationTokenOnDestroy();
QSBPlayerManager.OnRemovePlayer += (PlayerInfo removedPlayer) => OnPlayerRemoved(removedPlayer, player, go);
UniTask.Create(async () =>
{
DebugLog.DebugWrite($"{go.name}: WARP TASK");
@ -44,21 +42,11 @@ public static class JoinLeaveSingularity
await go.name.Try("running warp task",
() => Run(go.transform, player, joining, ct));
Object.Destroy(go);
QSBPlayerManager.OnRemovePlayer -= (PlayerInfo removedPlayer) => OnPlayerRemoved(removedPlayer, player, go);
DebugLog.DebugWrite($"{go.name}: WARP TASK DONE");
});
}
private static void OnPlayerRemoved(PlayerInfo playerRemoved, PlayerInfo currentPlayer, GameObject cancellationGo)
{
if (playerRemoved.PlayerId == currentPlayer.PlayerId)
{
DebugLog.DebugWrite($"{currentPlayer.PlayerId} left - cancel task");
Object.Destroy(cancellationGo);
}
}
private static async UniTask Run(Transform transform, PlayerInfo player, bool joining, CancellationToken ct)
{
if (joining)
@ -77,8 +65,6 @@ public static class JoinLeaveSingularity
GameObject fakePlayer = null;
if (!joining)
{
await UniTask.WaitUntil(() => player.Body, cancellationToken: ct);
player.Body.SetActive(false);
fakePlayer = player.Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject.InstantiateInactive();

View File

@ -1,6 +1,5 @@
using OWML.Common;
using QSB.Utility;
using System;
using UnityEngine;
namespace QSB.Player;
@ -39,13 +38,6 @@ public partial class PlayerInfo
if (_body == null && IsReady)
{
DebugLog.ToConsole($"Warning - {PlayerId}.Body is null!", MessageType.Warning);
if (!QSBPlayerManager.PlayerExists(PlayerId))
{
DebugLog.ToConsole($"Warning - Tried to get {PlayerId}.Body, but this player no longer exists in QSBPlayerManager!" +
$"\r\nThere was most likely a PlayerInfo object still being referenced after the player had left." +
$"\r\nStacktrace: {Environment.StackTrace}", MessageType.Warning);
}
}
return _body;