From dbbb9b987972da1ea9e8e3cff35ba60f66211ebb Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Wed, 24 Aug 2022 21:13:29 -0700 Subject: [PATCH] you can still join if players are in the observatory --- QSB/Player/Messages/PlayerJoinMessage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/QSB/Player/Messages/PlayerJoinMessage.cs b/QSB/Player/Messages/PlayerJoinMessage.cs index 5a49644b..24629b73 100644 --- a/QSB/Player/Messages/PlayerJoinMessage.cs +++ b/QSB/Player/Messages/PlayerJoinMessage.cs @@ -92,7 +92,7 @@ public class PlayerJoinMessage : QSBMessage return; } - if (QSBPlayerManager.PlayerList.Any(x => x.EyeState >= EyeState.Observatory)) + if (QSBPlayerManager.PlayerList.Any(x => x.EyeState > EyeState.Observatory)) { DebugLog.ToConsole($"Error - Client {PlayerName} connecting too late into eye scene.", MessageType.Error); new PlayerKickMessage(From, QSBLocalization.Current.GameProgressLimit).Send();