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Add a comment so John doesn't try to delete this again
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@ -11,5 +11,6 @@ public class StationaryProbeLauncherManager : WorldObjectManager
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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// Using ProbeLaunchers here so we can do inheritance, put only applying it to found StationaryProbeLauncher
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QSBWorldSync.Init<QSBStationaryProbeLauncher, ProbeLauncher>(QSBWorldSync.GetUnityObjects<StationaryProbeLauncher>().SortDeterministic());
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}
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