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another BUG
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@ -18,7 +18,11 @@ namespace QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
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/// <summary>
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/// TODO switch this over to some sort of auth system.
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/// list of illuminators doesn't work because if a player illuminates and then leaves,
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/// it'll be considered illuminated forever until they come back.
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/// it'll be considered illuminated forever until they come back.
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///
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/// BUG this also breaks in zone2.
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/// the sector it's enabled in is bigger than the sector the zone2 walls are enabled in :(
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/// maybe this can be fixed by making the collision group use the same sector.
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/// </summary>
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internal class QSBLightSensor : WorldObject<SingleLightSensor>
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{
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