another BUG

This commit is contained in:
JohnCorby 2022-08-15 16:41:24 -07:00
parent 89bd4a5acc
commit d6e04b3eba

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@ -18,7 +18,11 @@ namespace QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
/// <summary>
/// TODO switch this over to some sort of auth system.
/// list of illuminators doesn't work because if a player illuminates and then leaves,
/// it'll be considered illuminated forever until they come back.
/// it'll be considered illuminated forever until they come back.
///
/// BUG this also breaks in zone2.
/// the sector it's enabled in is bigger than the sector the zone2 walls are enabled in :(
/// maybe this can be fixed by making the collision group use the same sector.
/// </summary>
internal class QSBLightSensor : WorldObject<SingleLightSensor>
{