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Update Necronomicon.cs
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@ -64,6 +64,7 @@ namespace QSB.DeathSync
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} },
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{ DeathType.BigBang, new[] // End of the game
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{
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// TODO : maybe don't show these?
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"{0} sacrificed themself for the universe",
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"{0} knows the true meaning of sacrifice",
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"{0} won at the cost of their life"
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@ -79,10 +80,6 @@ namespace QSB.DeathSync
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"{0} underestimated the danger of sand",
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"{0} died due to being crushed"
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} },
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{ DeathType.Meditation, new[] // Meditation
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{
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"{0} broke QSB. this is a bug, you should never see this"
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} },
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{ DeathType.TimeLoop, new[] // Escaping the supernova
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{
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"{0} ran out of time",
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@ -105,11 +102,31 @@ namespace QSB.DeathSync
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"{0} should visit the Ash Twin Project again",
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"{0} waited inside the Ash Twin Project",
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"{0} chased their memories"
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} }
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} },
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{ DeathType.DreamExplosion, new[] // using the prototype
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{
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"{0} exploded",
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"{0} was an early adopter",
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"{0} went kaboom",
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"{0} was fried",
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"{0} died due to explosion",
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"{0} used the wrong artifact"
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} },
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{ DeathType.CrushedByElevator, new[] // elevator-induced pancakeness
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{
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"{0} was crushed",
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"{0} was squished",
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"{0} was crushed by an elevator",
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"{0} stood under an elevator",
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"{0} became a flat-hearther",
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"{0} was squished by an elevator"
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} },
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};
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public static string GetPhrase(DeathType deathType, int index) =>
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Darkhold[deathType][index];
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public static string GetPhrase(DeathType deathType, int index)
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=> !Darkhold.ContainsKey(deathType)
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? Darkhold[DeathType.Default][index]
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: Darkhold[deathType][index];
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public static int GetRandomIndex(DeathType deathType)
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=> new Random().Next(0, Darkhold[deathType].Length);
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