temp fix solar system dependency

This commit is contained in:
Mister_Nebula 2020-11-28 14:34:28 +00:00
parent 763aa294ed
commit d4f6f56b75

View File

@ -23,7 +23,14 @@ namespace QSB.Tools
CreateStowTransforms(camera);
_playerToolsMaterial = GameObject.Find("PlayerSuit_Jetpack").GetComponent<MeshRenderer>().materials[0];
_lightbulbMaterial = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
_lightbulbMaterial = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
}
else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
{
_lightbulbMaterial = null;
}
CreateFlashlight(camera);
CreateSignalscope(camera);