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move user dependent properties to Directory.Build.targets
so that directories only need to be set in a single file
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3f83657f94
commit
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7
Directory.Build.targets
Normal file
7
Directory.Build.targets
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<GameDir>D:\EpicGames\OuterWilds</GameDir>
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<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<GameDir>D:\EpicGames\OuterWilds</GameDir>
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<OwmlDir>C:\Users\Henry\AppData\Roaming\OuterWildsModManager\OWML</OwmlDir>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<GameDir>D:\SteamLibrary\steamapps\common\Outer Wilds</GameDir>
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<OwmlDir>C:\Users\Henry\AppData\Roaming\OuterWildsModManager\OWML</OwmlDir>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<GameDir>D:\EpicGames\OuterWilds</GameDir>
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<OwmlDir>C:\Users\Henry\AppData\Roaming\OuterWildsModManager\OWML</OwmlDir>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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