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TODO
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@ -8,6 +8,9 @@ using UnityEngine;
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namespace QSB.Utility;
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namespace QSB.Utility;
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/// <summary>
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/// TODO make this only do cache clearing on pre scene load when HOSTING instead of just all the time
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/// </summary>
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public static class DeterministicManager
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public static class DeterministicManager
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{
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{
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private static readonly Harmony _harmony = new(typeof(DeterministicManager).FullName);
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private static readonly Harmony _harmony = new(typeof(DeterministicManager).FullName);
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