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cleanup
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@ -12,7 +12,7 @@ namespace QSB.Player
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public string Name { get; set; }
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public bool IsReady { get; set; }
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public PlayerHUDMarker HudMarker { get; set; }
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public State State { get; set; }
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public State State { get; set; } // TODO : decide if this is worth it (instead of having seperate variables for each thing)
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// Body Objects
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public OWCamera Camera { get; set; }
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@ -21,14 +21,6 @@ namespace QSB.QuantumSync.Events
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AuthorityOwner = authorityOwner
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};
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public override void OnReceiveLocal(bool server, QuantumAuthorityMessage message)
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{
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var objects = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>();
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var obj = objects.ToList()[message.ObjectId];
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obj.ControllingPlayer = message.AuthorityOwner;
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DebugLog.DebugWrite($"Local set (message:{message.ObjectId}) (obj:{(obj as IWorldObject).ObjectId}) to (message:{message.AuthorityOwner}) (obj:{obj.ControllingPlayer})");
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}
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public override void OnReceiveRemote(bool server, QuantumAuthorityMessage message)
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{
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var objects = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>();
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@ -50,7 +50,7 @@ namespace QSB.QuantumSync.Patches
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var objId = QuantumManager.Instance.GetId(__instance);
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var socketId = QuantumManager.Instance.GetId(socket);
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DebugLog.DebugWrite($"{__instance.name} to socket {socketId}");
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//DebugLog.DebugWrite($"{__instance.name} to socket {socketId}");
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GlobalMessenger<int, int, Quaternion>
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.FireEvent(
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EventNames.QSBSocketStateChange,
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@ -84,7 +84,7 @@ namespace QSB.QuantumSync.Patches
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{
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____shuffledObjects[j].localPosition = ____localPositions[____indexList[j]];
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}
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DebugLog.DebugWrite($"{__instance.name} shuffled.");
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//DebugLog.DebugWrite($"{__instance.name} shuffled.");
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GlobalMessenger<int, int[]>
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.FireEvent(
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EventNames.QSBQuantumShuffle,
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@ -98,7 +98,7 @@ namespace QSB.QuantumSync.Patches
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{
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var qsbObj = QSBWorldSync.GetWorldObject<QSBMultiStateQuantumObject>(QuantumManager.Instance.GetId(__instance));
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var isInControl = qsbObj.ControllingPlayer == QSBPlayerManager.LocalPlayerId;
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DebugLog.DebugWrite($"Multistate (instance:{__instance.name}) (obj:{qsbObj.AttachedObject.name}) change state - in control:{isInControl} ({qsbObj.ControllingPlayer} vs {QSBPlayerManager.LocalPlayerId})");
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//DebugLog.DebugWrite($"Multistate (instance:{__instance.name}) (obj:{qsbObj.AttachedObject.name}) change state - in control:{isInControl} ({qsbObj.ControllingPlayer} vs {QSBPlayerManager.LocalPlayerId})");
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return isInControl;
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}
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@ -110,12 +110,12 @@ namespace QSB.QuantumSync.Patches
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}
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var allMultiStates = QSBWorldSync.GetWorldObjects<QSBMultiStateQuantumObject>();
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var owner = allMultiStates.First(x => x.QuantumStates.Contains(__instance));
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DebugLog.DebugWrite($"{owner.AttachedObject.name} controller is {owner.ControllingPlayer}");
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//DebugLog.DebugWrite($"{owner.AttachedObject.name} controller is {owner.ControllingPlayer}");
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if (owner.ControllingPlayer != QSBPlayerManager.LocalPlayerId)
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{
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return;
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}
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DebugLog.DebugWrite($"{owner.AttachedObject.name} to quantum state {Array.IndexOf(owner.QuantumStates, __instance)}");
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//DebugLog.DebugWrite($"{owner.AttachedObject.name} to quantum state {Array.IndexOf(owner.QuantumStates, __instance)}");
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GlobalMessenger<int, int>
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.FireEvent(
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EventNames.QSBMultiStateChange,
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@ -16,7 +16,7 @@ namespace QSB.QuantumSync.WorldObjects
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var tracker = (AttachedObject as Component).gameObject.AddComponent<OnEnableDisableTracker>();
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tracker.OnEnableEvent += OnEnable;
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tracker.OnDisableEvent += OnDisable;
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ControllingPlayer = QSBCore.IsServer ? 1u : 0u;
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ControllingPlayer = 0;
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}
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private void OnEnable()
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@ -27,9 +27,10 @@ namespace QSB.QuantumSync.WorldObjects
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return;
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}
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var id = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ToList().IndexOf(this);
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DebugLog.DebugWrite($"ON ENABLE {(this as WorldObject<T>).AttachedObject.name} ({id})");
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//DebugLog.DebugWrite($"ON ENABLE {(this as WorldObject<T>).AttachedObject.name} ({id})");
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// no one is controlling this object right now, request authority
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GlobalMessenger<int, uint>.FireEvent(EventNames.QSBQuantumAuthority, id, QSBPlayerManager.LocalPlayerId);
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ControllingPlayer = QSBPlayerManager.LocalPlayerId;
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}
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private void OnDisable()
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@ -40,9 +41,10 @@ namespace QSB.QuantumSync.WorldObjects
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return;
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}
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var id = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ToList().IndexOf(this);
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DebugLog.DebugWrite($"ON DISABLE {(this as WorldObject<T>).AttachedObject.name} ({id})");
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//DebugLog.DebugWrite($"ON DISABLE {(this as WorldObject<T>).AttachedObject.name} ({id})");
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// send event to other players that we're releasing authority
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GlobalMessenger<int, uint>.FireEvent(EventNames.QSBQuantumAuthority, id, 0);
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ControllingPlayer = 0;
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}
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}
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}
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@ -9,6 +9,18 @@ namespace QSB.Utility
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public event EnableDisableEvent OnEnableEvent;
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public event EnableDisableEvent OnDisableEvent;
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public OnEnableDisableTracker()
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{
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if (gameObject.activeInHierarchy)
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{
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OnEnableEvent?.Invoke();
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}
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else
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{
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OnDisableEvent?.Invoke();
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}
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}
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private void OnEnable() => OnEnableEvent?.Invoke();
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private void OnDisable() => OnDisableEvent?.Invoke();
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}
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