Merge pull request #635 from misternebula/dev

0.29.0
This commit is contained in:
_nebula 2023-07-09 21:25:15 +01:00 committed by GitHub
commit c8e44875e3
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21 changed files with 281 additions and 69 deletions

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@ -13,7 +13,13 @@ public class ShipThrusterAudioOneShotMessage : QSBMessage<(AudioType audioType,
public override void OnReceiveRemote()
{
var source = ShipManager.Instance.ShipThrusterAudio._rotationalSource;
var source = ShipManager.Instance?.ShipThrusterAudio?._rotationalSource;
if (source == null)
{
return;
}
source.pitch = Data.pitch;
source.PlayOneShot(Data.audioType, Data.volume);
}

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@ -9,6 +9,7 @@ using QSB.WorldSync;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -94,7 +95,7 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
if (_messages.Count > LINE_COUNT)
{
_messages.RemoveFirstElementAndShift();
_messages.PopFromBack();
}
var currentLineIndex = 10;
@ -157,6 +158,8 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
_textChat.GetComponent<CanvasGroup>().alpha = 1;
}
ListStack<string> previousMessages = new(true);
private void Update()
{
if (!QSBWorldSync.AllObjectsReady || _playerList == null)
@ -168,12 +171,39 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
var inSuit = Locator.GetPlayerSuit().IsWearingHelmet();
if (OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.Character) && !_writingMessage && inSuit && QSBCore.TextChatInput)
if ((OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.Character) || (Keyboard.current[Key.Slash].wasPressedThisFrame && OWInput.IsInputMode(InputMode.Character)))
&& !_writingMessage && inSuit && QSBCore.TextChatInput)
{
OWInput.ChangeInputMode(InputMode.KeyboardInput);
_writingMessage = true;
_inputField.ActivateInputField();
_textChat.GetComponent<CanvasGroup>().alpha = 1;
if (Keyboard.current[Key.Slash].wasPressedThisFrame)
{
Delay.RunNextFrame(() => _inputField.text = "/");
}
}
if (Keyboard.current[Key.UpArrow].wasPressedThisFrame && _writingMessage)
{
var currentText = _inputField.text;
if (previousMessages.Contains(currentText))
{
var index = previousMessages.IndexOf(currentText);
if (index == 0)
{
return;
}
_inputField.text = previousMessages[index - 1];
}
else
{
_inputField.text = previousMessages.Last();
}
}
if (OWInput.IsNewlyPressed(InputLibrary.enter, InputMode.KeyboardInput) && _writingMessage)
@ -185,6 +215,14 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
var message = _inputField.text;
_inputField.text = "";
message = message.Replace("\n", "").Replace("\r", "");
previousMessages.Push(message);
if (QSBCore.DebugSettings.DebugMode && CommandInterpreter.InterpretCommand(message))
{
return;
}
message = $"{QSBPlayerManager.LocalPlayer.Name}: {message}";
new ChatMessage(message, Color.white).Send();
}

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@ -16,7 +16,7 @@ public class PlanetTrigger : SectoredMonoBehaviour
}
MultiplayerHUDManager.HUDIconStack.Push(Icon);
var top = MultiplayerHUDManager.HUDIconStack.Peek();
var top = MultiplayerHUDManager.HUDIconStack.PeekFront();
new PlanetMessage(top).Send();
}
@ -28,7 +28,7 @@ public class PlanetTrigger : SectoredMonoBehaviour
}
MultiplayerHUDManager.HUDIconStack.Remove(Icon);
var top = MultiplayerHUDManager.HUDIconStack.Peek();
var top = MultiplayerHUDManager.HUDIconStack.PeekFront();
new PlanetMessage(top).Send();
}
}

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@ -1,5 +1,4 @@
using Mirror;
using System.Collections.Generic;
using System.Collections.Generic;
namespace QSB.Localization;
@ -29,7 +28,6 @@ public class Translation
public string OK;
public string ServerRefusedConnection;
public string ClientDisconnectWithError;
public Dictionary<TransportError, string> TransportErrors;
public string QSBVersionMismatch;
public string OWVersionMismatch;
public string DLCMismatch;

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@ -736,7 +736,7 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart
}
};
OpenInfoPopup(string.Format(QSBLocalization.Current.ClientDisconnectWithError, QSBLocalization.Current.TransportErrors[error], reason), QSBLocalization.Current.OK);
OpenInfoPopup(string.Format(QSBLocalization.Current.ClientDisconnectWithError, reason), QSBLocalization.Current.OK);
}
SetButtonActive(DisconnectButton, false);

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@ -7,7 +7,7 @@ public abstract class QSBMessage
/// <summary>
/// set automatically by Send
/// </summary>
internal uint From;
protected internal uint From;
/// <summary>
/// (default) uint.MaxValue = send to everyone <br/>
/// 0 = send to host

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@ -23,16 +23,44 @@ public static class QSBPatchManager
{
if (_inited)
{
var count = _patchList.Count;
var newPatches = new List<QSBPatch>();
foreach (var type in typeof(QSBPatch).GetDerivedTypes())
{
if (!_patchList.Any(x => x.GetType() == type))
if (!newPatches.Any(x => x.GetType() == type)
&& !_patchList.Any(x => x.GetType() == type))
{
_patchList.Add((QSBPatch)Activator.CreateInstance(type));
newPatches.Add((QSBPatch)Activator.CreateInstance(type));
}
}
DebugLog.DebugWrite($"Registered {_patchList.Count - count} addon patches.", MessageType.Success);
_patchList.AddRange(newPatches);
// could do lots of code to make sure all addon patches are done here,
// but the only patch type that will have been used by this point in the
// mod execution is OnModStart
DebugLog.DebugWrite($"Re-patching block OnModStart for addons", MessageType.Info);
var harmonyInstance = TypeToInstance[QSBPatchTypes.OnModStart];
foreach (var patch in newPatches)
{
if (patch.Type != QSBPatchTypes.OnModStart)
{
continue;
}
DebugLog.DebugWrite($" - Patching in {patch.GetType().Name}", MessageType.Info);
try
{
patch.DoPatches(harmonyInstance);
}
catch (Exception ex)
{
DebugLog.ToConsole($"Error while patching {patch.GetType().Name} :\r\n{ex}", MessageType.Error);
}
}
DebugLog.DebugWrite($"Registered {newPatches.Count()} addon patches.", MessageType.Success);
return;
}
@ -59,10 +87,10 @@ public static class QSBPatchManager
}
OnPatchType?.SafeInvoke(type);
//DebugLog.DebugWrite($"Patch block {Enum.GetName(typeof(QSBPatchTypes), type)}", MessageType.Info);
DebugLog.DebugWrite($"Patch block {Enum.GetName(typeof(QSBPatchTypes), type)}", MessageType.Info);
foreach (var patch in _patchList.Where(x => x.Type == type && x.PatchVendor.HasFlag(QSBCore.GameVendor)))
{
//DebugLog.DebugWrite($" - Patching in {patch.GetType().Name}", MessageType.Info);
DebugLog.DebugWrite($" - Patching in {patch.GetType().Name}", MessageType.Info);
try
{
patch.DoPatches(TypeToInstance[type]);

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@ -11,6 +11,7 @@ using QSB.QuantumSync.WorldObjects;
using QSB.ShipSync;
using QSB.Tools;
using QSB.Utility;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@ -178,5 +179,20 @@ public partial class PlayerInfo
HUDBox.OnRespawn();
}
private Dictionary<string, object> _customData = new();
public void SetCustomData<T>(string key, T data)
=> _customData[key] = data;
public T GetCustomData<T>(string key)
{
if (!_customData.ContainsKey(key))
{
return default;
}
return (T)_customData[key];
}
public override string ToString() => $"{PlayerId}:{GetType().Name} ({Name})";
}

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@ -68,8 +68,8 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.9.0" IncludeAssets="compile" />
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.9.3" IncludeAssets="compile" />
<Reference Include="..\Mirror\*.dll" />
<Reference Include="..\UniTask\*.dll" />
<ProjectReference Include="..\EpicOnlineTransport\EpicOnlineTransport.csproj" />

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@ -106,52 +106,52 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
playerPrefab = QSBCore.NetworkAssetBundle.LoadAsset<GameObject>("Assets/Prefabs/NETWORK_Player_Body.prefab");
playerPrefab.GetRequiredComponent<NetworkIdentity>().SetValue("_assetId", (uint)1);
ShipPrefab = MakeNewNetworkObject(2, "NetworkShip", typeof(ShipTransformSync));
ShipPrefab = MakeNewNetworkObject("NetworkShip", typeof(ShipTransformSync));
var shipVector3Sync = ShipPrefab.AddComponent<Vector3VariableSyncer>();
var shipThrustSync = ShipPrefab.AddComponent<ShipThrusterVariableSyncer>();
shipThrustSync.AccelerationSyncer = shipVector3Sync;
spawnPrefabs.Add(ShipPrefab);
_probePrefab = MakeNewNetworkObject(3, "NetworkProbe", typeof(PlayerProbeSync));
_probePrefab = MakeNewNetworkObject("NetworkProbe", typeof(PlayerProbeSync));
spawnPrefabs.Add(_probePrefab);
OrbPrefab = MakeNewNetworkObject(4, "NetworkOrb", typeof(NomaiOrbTransformSync));
OrbPrefab = MakeNewNetworkObject("NetworkOrb", typeof(NomaiOrbTransformSync));
spawnPrefabs.Add(OrbPrefab);
AnglerPrefab = MakeNewNetworkObject(5, "NetworkAngler", typeof(AnglerTransformSync));
AnglerPrefab = MakeNewNetworkObject("NetworkAngler", typeof(AnglerTransformSync));
spawnPrefabs.Add(AnglerPrefab);
JellyfishPrefab = MakeNewNetworkObject(6, "NetworkJellyfish", typeof(JellyfishTransformSync));
JellyfishPrefab = MakeNewNetworkObject("NetworkJellyfish", typeof(JellyfishTransformSync));
spawnPrefabs.Add(JellyfishPrefab);
OccasionalPrefab = MakeNewNetworkObject(7, "NetworkOccasional", typeof(OccasionalTransformSync));
OccasionalPrefab = MakeNewNetworkObject("NetworkOccasional", typeof(OccasionalTransformSync));
spawnPrefabs.Add(OccasionalPrefab);
RaftPrefab = MakeNewNetworkObject(8, "NetworkRaft", typeof(RaftTransformSync));
RaftPrefab = MakeNewNetworkObject("NetworkRaft", typeof(RaftTransformSync));
spawnPrefabs.Add(RaftPrefab);
DoorPrefab = MakeNewNetworkObject(9, "NetworkEclipseDoor", typeof(EclipseDoorVariableSyncer));
DoorPrefab = MakeNewNetworkObject("NetworkEclipseDoor", typeof(EclipseDoorVariableSyncer));
spawnPrefabs.Add(DoorPrefab);
ElevatorPrefab = MakeNewNetworkObject(10, "NetworkEclipseElevator", typeof(EclipseElevatorVariableSyncer));
ElevatorPrefab = MakeNewNetworkObject("NetworkEclipseElevator", typeof(EclipseElevatorVariableSyncer));
spawnPrefabs.Add(ElevatorPrefab);
AirlockPrefab = MakeNewNetworkObject(11, "NetworkGhostAirlock", typeof(AirlockVariableSyncer));
AirlockPrefab = MakeNewNetworkObject("NetworkGhostAirlock", typeof(AirlockVariableSyncer));
spawnPrefabs.Add(AirlockPrefab);
ShipModulePrefab = MakeNewNetworkObject(12, "NetworkShipModule", typeof(ShipModuleTransformSync));
ShipModulePrefab = MakeNewNetworkObject("NetworkShipModule", typeof(ShipModuleTransformSync));
spawnPrefabs.Add(ShipModulePrefab);
ShipLegPrefab = MakeNewNetworkObject(13, "NetworkShipLeg", typeof(ShipLegTransformSync));
ShipLegPrefab = MakeNewNetworkObject("NetworkShipLeg", typeof(ShipLegTransformSync));
spawnPrefabs.Add(ShipLegPrefab);
ModelShipPrefab = MakeNewNetworkObject(14, "NetworkModelShip", typeof(ModelShipTransformSync));
ModelShipPrefab = MakeNewNetworkObject("NetworkModelShip", typeof(ModelShipTransformSync));
var modelShipVector3Syncer = ModelShipPrefab.AddComponent<Vector3VariableSyncer>();
var modelShipThrusterVariableSyncer = ModelShipPrefab.AddComponent<ModelShipThrusterVariableSyncer>();
modelShipThrusterVariableSyncer.AccelerationSyncer = modelShipVector3Syncer;
spawnPrefabs.Add(ModelShipPrefab);
StationaryProbeLauncherPrefab = MakeNewNetworkObject(15, "NetworkStationaryProbeLauncher", typeof(StationaryProbeLauncherVariableSyncer));
StationaryProbeLauncherPrefab = MakeNewNetworkObject("NetworkStationaryProbeLauncher", typeof(StationaryProbeLauncherVariableSyncer));
spawnPrefabs.Add(StationaryProbeLauncherPrefab);
ConfigureNetworkManager();
@ -207,11 +207,13 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
}
});
private static uint _assetId = 2; // 1 is the player
/// create a new network prefab from the network object prefab template.
/// this works by calling Unload(false) and then reloading the AssetBundle,
/// which makes LoadAsset give you a new resource.
/// see https://docs.unity3d.com/Manual/AssetBundles-Native.html.
private static GameObject MakeNewNetworkObject(uint assetId, string name, Type networkBehaviourType)
public static GameObject MakeNewNetworkObject(string name, Type networkBehaviourType)
{
var bundle = QSBCore.Helper.Assets.LoadBundle("AssetBundles/qsb_empty");
@ -225,8 +227,11 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
bundle.Unload(false);
template.name = name;
template.AddComponent<NetworkIdentity>().SetValue("_assetId", assetId);
template.AddComponent<NetworkIdentity>().SetValue("_assetId", _assetId);
template.AddComponent(networkBehaviourType);
_assetId++;
return template;
}

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@ -37,15 +37,21 @@ internal class FlyShipMessage : QSBMessage<bool>
{
SetCurrentFlyer(From, Data);
var shipCockpitController = ShipManager.Instance.CockpitController;
if (shipCockpitController == null)
{
return;
}
if (Data)
{
QSBPlayerManager.GetPlayer(From)?.AudioController?.PlayOneShot(AudioType.ShipCockpitBuckleUp);
shipCockpitController._interactVolume.DisableInteraction();
shipCockpitController._interactVolume?.DisableInteraction();
}
else
{
QSBPlayerManager.GetPlayer(From)?.AudioController?.PlayOneShot(AudioType.ShipCockpitUnbuckle);
shipCockpitController._interactVolume.EnableInteraction();
shipCockpitController._interactVolume?.EnableInteraction();
}
}
@ -57,7 +63,7 @@ internal class FlyShipMessage : QSBMessage<bool>
if (QSBCore.IsHost)
{
ShipTransformSync.LocalInstance.netIdentity.SetOwner(isFlying
ShipTransformSync.LocalInstance?.netIdentity.SetOwner(isFlying
? id
: QSBPlayerManager.LocalPlayerId);
}

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@ -6,7 +6,7 @@ using UnityEngine;
namespace QSB.ShipSync.Patches;
internal class ShipAudioPatches : QSBPatch
public class ShipAudioPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;

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@ -8,7 +8,7 @@ using QSB.WorldSync;
namespace QSB.ShipSync.Patches;
[HarmonyPatch(typeof(ShipDetachableModule))]
internal class ShipDetachableModulePatches : QSBPatch
public class ShipDetachableModulePatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;

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@ -8,7 +8,7 @@ using UnityEngine;
namespace QSB.ShipSync.Patches;
internal class ShipFlameWashPatches : QSBPatch
public class ShipFlameWashPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;

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@ -13,7 +13,7 @@ using UnityEngine;
namespace QSB.ShipSync.Patches;
[HarmonyPatch]
internal class ShipPatches : QSBPatch
public class ShipPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;

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@ -16,7 +16,7 @@ using UnityEngine;
namespace QSB.ShipSync;
internal class ShipManager : WorldObjectManager
public class ShipManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;

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@ -22,17 +22,7 @@
"Connecting": "CONNECTING...",
"OK": "OK",
"ServerRefusedConnection": "Server refused connection.\n{0}",
"ClientDisconnectWithError": "Client disconnected with error!\n{0}\nMore info: {1}",
"TransportErrors": {
"DnsResolve": "Failed to resolve host name.",
"Refused": "Connection refused.",
"Timeout": "Connection timed out.",
"Congestion": "Congestion on transport.",
"InvalidReceive": "Error receiving message.",
"InvalidSend": "Error sending message.",
"ConnectionClosed": "Connection closed.",
"Unexpected": "Unexpected error."
},
"ClientDisconnectWithError": "Client disconnected with error!\n{0}",
"QSBVersionMismatch": "QSB version does not match. (Client:{0}, Server:{1})",
"OWVersionMismatch": "Outer Wilds version does not match. (Client:{0}, Server:{1})",
"DLCMismatch": "DLC installation state does not match. (Client:{0}, Server:{1})",

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@ -0,0 +1,74 @@
using QSB.HUD;
using QSB.Messaging;
using QSB.ShipSync;
using QSB.ShipSync.Messages;
using QSB.WorldSync;
using System.Linq;
using UnityEngine;
namespace QSB.Utility;
public class CommandInterpreter : MonoBehaviour, IAddComponentOnStart
{
public static bool InterpretCommand(string message)
{
if (message[0] != '/')
{
return false;
}
var commandParts = message.ToLower().Substring(1).Split(' ');
var command = commandParts[0];
switch (command)
{
case "ship":
ShipCommand(commandParts.Skip(1).ToArray());
break;
default:
MultiplayerHUDManager.Instance.WriteMessage($"Unknown command \"{command}\".", Color.red);
break;
}
return true;
}
public static void ShipCommand(string[] arguments)
{
var command = arguments[0];
switch (command)
{
case "explode":
MultiplayerHUDManager.Instance.WriteMessage($"Blowing up the ship.", Color.green);
var shipDamageController = Locator.GetShipTransform().GetComponentInChildren<ShipDamageController>();
shipDamageController.Explode();
break;
case "repair":
case "damage":
var damage = command == "damage";
switch (arguments[1])
{
case "headlight":
var headlight = QSBWorldSync.GetUnityObject<ShipHeadlightComponent>();
headlight.SetDamaged(damage);
break;
default:
break;
}
MultiplayerHUDManager.Instance.WriteMessage($"{(damage ? "Damaging" : "Repairing")} the {arguments[1]}.", Color.green);
break;
case "open-hatch":
QSBWorldSync.GetUnityObject<HatchController>().OpenHatch();
new HatchMessage(true).Send();
break;
case "close-hatch":
QSBWorldSync.GetUnityObject<HatchController>().CloseHatch();
new HatchMessage(false).Send();
break;
default:
MultiplayerHUDManager.Instance.WriteMessage($"Unknown ship command \"{command}\".", Color.red);
break;
}
}
}

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@ -1,8 +1,8 @@
using OWML.Common;
using OWML.Logging;
using OWML.Utils;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
#pragma warning disable CS0618
@ -28,7 +28,20 @@ public static class DebugLog
}
else
{
QSBCore.Helper.Console.WriteLine(message, type, GetCallingType());
var socket = QSBCore.Helper.Console.GetValue<IModSocket>("_socket");
socket.WriteToSocket(new ModSocketMessage
{
SenderName = "QSB",
SenderType = GetCallingType(),
Type = type,
Message = message
});
if (type == MessageType.Fatal)
{
socket.Close();
Process.GetCurrentProcess().Kill();
}
}
}

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@ -4,6 +4,9 @@ using System.Collections.Generic;
namespace QSB.Utility;
/// <summary>
/// A LIFO collection with List<> functionality.
/// </summary>
public class ListStack<T> : IEnumerable<T>
{
private List<T> _items = new();
@ -12,14 +15,21 @@ public class ListStack<T> : IEnumerable<T>
private readonly bool _removeDuplicates;
/// <param name="removeDuplicates">If true, all elements equal to the added item will be removed prior to adding the new element.</param>
public ListStack(bool removeDuplicates)
{
_removeDuplicates = removeDuplicates;
}
/// <summary>
/// Removes all items from the stack.
/// </summary>
public void Clear()
=> _items.Clear();
/// <summary>
/// Pushes an element onto the front of the stack.
/// </summary>
public void Push(T item)
{
if (_removeDuplicates && _items.Contains(item))
@ -30,7 +40,10 @@ public class ListStack<T> : IEnumerable<T>
_items.Add(item);
}
public T Pop()
/// <summary>
/// Pops an element off the front of the stack.
/// </summary>
public T PopFromFront()
{
if (_items.Count > 0)
{
@ -42,7 +55,10 @@ public class ListStack<T> : IEnumerable<T>
return default;
}
public T RemoveFirstElementAndShift()
/// <summary>
/// Pops an element off the back of the stack and shifts the entire stack backwards.
/// </summary>
public T PopFromBack()
{
if (_items.Count == 0)
{
@ -50,32 +66,54 @@ public class ListStack<T> : IEnumerable<T>
}
var firstElement = _items[0];
if (_items.Count == 0)
{
return firstElement;
}
// shift list left
// allocates blehhh who cares
_items = _items.GetRange(1, _items.Count - 1);
_items.RemoveAt(0);
return firstElement;
}
public T Peek() => _items.Count > 0
/// <summary>
/// Returns the element at the front of the stack.
/// </summary>
public T PeekFront() => _items.Count > 0
? _items[_items.Count - 1]
: default;
/// <summary>
/// Returns the element at the back of the stack.
/// </summary>
public T PeekBack() => _items.Count > 0
? _items[0]
: default;
/// <summary>
/// Removes the element at the given index, where 0 is the back of the stack. The stack will shift backwards to fill empty space.
/// </summary>
public void RemoveAt(int index)
=> _items.RemoveAt(index);
/// <summary>
/// Removes the first occurence (back to front) of an item.
/// </summary>
public bool Remove(T item)
=> _items.Remove(item);
/// <summary>
/// Removes all elements that match the given predicate.
/// </summary>
public int RemoveAll(Predicate<T> match)
=> _items.RemoveAll(match);
/// <summary>
/// Returns the index of the given item, where 0 is the back of the stack.
/// </summary>
public int IndexOf(T item)
=> _items.IndexOf(item);
public T this[int index]
{
get => _items[index];
set => _items[index] = value;
}
IEnumerator<T> IEnumerable<T>.GetEnumerator() => ((IEnumerable<T>)_items).GetEnumerator();
public IEnumerator GetEnumerator() => ((IEnumerable<T>)_items).GetEnumerator();
}

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@ -7,7 +7,7 @@
"body": "- Disable *all* other mods. (Can heavily affect performance)\n- Make sure you are not running any other network-intensive applications."
},
"uniqueName": "Raicuparta.QuantumSpaceBuddies",
"version": "0.28.3",
"version": "0.29.0",
"owmlVersion": "2.9.0",
"dependencies": [ "_nebula.MenuFramework", "JohnCorby.VanillaFix" ],
"pathsToPreserve": [ "debugsettings.json" ],