moved AnimTriggerMessage to messaging

This commit is contained in:
Mister_Nebula 2020-08-10 16:36:55 +01:00
parent 5c0debd2d4
commit c5efc60571
2 changed files with 3 additions and 5 deletions

View File

@ -20,6 +20,7 @@
new PlayerJoinEvent(); new PlayerJoinEvent();
new PlayerLeaveEvent(); new PlayerLeaveEvent();
new PlayerDeathEvent(); new PlayerDeathEvent();
new PlayerStatesRequestEvent();
Ready = true; Ready = true;
} }

View File

@ -1,26 +1,23 @@
using QSB.Messaging; using QSB.Messaging;
using UnityEngine.Networking; using UnityEngine.Networking;
namespace QSB.Animation namespace QSB.Messaging
{ {
public class AnimTriggerMessage : MessageBase public class AnimTriggerMessage : PlayerMessage
{ {
public short TriggerId; public short TriggerId;
public uint SenderId;
public float Value; public float Value;
public override void Deserialize(NetworkReader reader) public override void Deserialize(NetworkReader reader)
{ {
Value = reader.ReadSingle(); Value = reader.ReadSingle();
TriggerId = reader.ReadInt16(); TriggerId = reader.ReadInt16();
SenderId = reader.ReadPackedUInt32();
} }
public override void Serialize(NetworkWriter writer) public override void Serialize(NetworkWriter writer)
{ {
writer.Write(Value); writer.Write(Value);
writer.Write(TriggerId); writer.Write(TriggerId);
writer.Write(SenderId);
} }
} }
} }