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add logging of ship stuff
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parent
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commit
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@ -1,10 +1,9 @@
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using OWML.Common;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.ShipSync.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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using System;
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using System.Linq;
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using UnityEngine;
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@ -58,6 +57,35 @@ namespace QSB.ShipSync
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}
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QNetworkServer.Spawn(Instantiate(QSBNetworkManager.Instance.ShipPrefab));
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}
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var shipComponents = Resources.FindObjectsOfTypeAll<ShipComponent>();
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var electricalComponents = Resources.FindObjectsOfTypeAll<ElectricalComponent>();
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var electricalSystems = Resources.FindObjectsOfTypeAll<ElectricalSystem>();
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var shipModules = Resources.FindObjectsOfTypeAll<ShipModule>();
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var shipHulls = Resources.FindObjectsOfTypeAll<ShipHull>();
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DebugLog.DebugWrite("ShipComponents : ");
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PrintAll(shipComponents);
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DebugLog.DebugWrite("Electrical Components : ");
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PrintAll(electricalComponents);
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DebugLog.DebugWrite("Electrical Systems : ");
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PrintAll(electricalSystems);
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DebugLog.DebugWrite("Ship Modules : ");
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PrintAll(shipModules);
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DebugLog.DebugWrite("Ship Hulls : ");
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PrintAll(shipHulls);
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}
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private void PrintAll(Array array)
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{
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foreach(var item in array)
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{
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DebugLog.DebugWrite($" - {(item as MonoBehaviour).name}");
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}
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}
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}
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}
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