remove logfilter

This commit is contained in:
Mister_Nebula 2020-12-18 20:20:54 +00:00
parent 89625a5610
commit c2d7cb10a9
11 changed files with 155 additions and 539 deletions

View File

@ -12,7 +12,6 @@ using QSB.Utility;
using QuantumUNET;
using QuantumUNET.Components;
using UnityEngine;
using UnityEngine.Networking;
/*
Copyright (C) 2020 Henry Pointer (_nebula / misternebula), Aleksander Waage (AmazingAlek), Ricardo Lopes (Raicuparta)
@ -54,8 +53,6 @@ namespace QSB
"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
ModBehaviour = this;
LogFilter.currentLogLevel = LogFilter.Debug;
}
public void Start()

View File

@ -44,19 +44,13 @@ namespace QuantumUNET
player = null;
bool result;
if (playerControllerId >= localPlayers.Count)
{
if (LogFilter.logWarn)
{
Debug.Log("ClientScene::GetPlayer: no local player found for: " + playerControllerId);
}
result = false;
}
else if (localPlayers[playerControllerId] == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("ClientScene::GetPlayer: local player is null for: " + playerControllerId);
}
result = false;
}
else
@ -68,17 +62,11 @@ namespace QuantumUNET
}
internal static void InternalAddPlayer(QSBNetworkIdentity view, short playerControllerId)
{
if (LogFilter.logDebug)
{
Debug.LogWarning("ClientScene::InternalAddPlayer: playerControllerId : " + playerControllerId);
}
if (playerControllerId >= localPlayers.Count)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("ClientScene::InternalAddPlayer: playerControllerId higher than expected: " + playerControllerId);
}
while (playerControllerId >= localPlayers.Count)
{
localPlayers.Add(new QSBPlayerController());
@ -120,12 +108,9 @@ namespace QuantumUNET
else
{
if (playerControllerId > 16)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("ClientScene::AddPlayer: playerControllerId of " + playerControllerId + " is unusually high");
}
}
while (playerControllerId >= localPlayers.Count)
{
localPlayers.Add(new QSBPlayerController());
@ -133,11 +118,8 @@ namespace QuantumUNET
if (readyConn == null)
{
if (!ready)
{
if (LogFilter.logError)
{
Debug.LogError("Must call AddPlayer() with a connection the first time to become ready.");
}
return false;
}
}
@ -149,16 +131,11 @@ namespace QuantumUNET
if (readyConnection.GetPlayerController(playerControllerId, out var playerController))
{
if (playerController.IsValid && playerController.Gameobject != null)
{
if (LogFilter.logError)
{
Debug.LogError("ClientScene::AddPlayer: playerControllerId of " + playerControllerId + " already in use.");
}
return false;
}
}
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
"ClientScene::AddPlayer() for ID ",
@ -167,7 +144,6 @@ namespace QuantumUNET
readyConnection,
"]"
}));
}
var addPlayerMessage = new QSBAddPlayerMessage
{
playerControllerId = playerControllerId
@ -186,8 +162,6 @@ namespace QuantumUNET
}
public static bool RemovePlayer(short playerControllerId)
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -197,7 +171,6 @@ namespace QuantumUNET
readyConnection,
"]"
}));
}
bool result;
if (readyConnection.GetPlayerController(playerControllerId, out var playerController))
{
@ -212,11 +185,8 @@ namespace QuantumUNET
result = true;
}
else
{
if (LogFilter.logError)
{
Debug.LogError("Failed to find player ID " + playerControllerId);
}
result = false;
}
return result;
@ -226,19 +196,13 @@ namespace QuantumUNET
{
bool result;
if (ready)
{
if (LogFilter.logError)
{
Debug.LogError("A connection has already been set as ready. There can only be one.");
}
result = false;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::Ready() called with connection [" + conn + "]");
}
if (conn != null)
{
var msg = new QSBReadyMessage();
@ -249,11 +213,8 @@ namespace QuantumUNET
result = true;
}
else
{
if (LogFilter.logError)
{
Debug.LogError("Ready() called with invalid connection object: conn=null");
}
result = false;
}
}
@ -299,15 +260,12 @@ namespace QuantumUNET
if (!networkIdentity.SceneId.IsEmpty())
{
SpawnableObjects[networkIdentity.SceneId] = networkIdentity;
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::PrepareSpawnObjects sceneId:" + networkIdentity.SceneId);
}
}
}
}
}
}
internal static QSBNetworkIdentity SpawnSceneObject(NetworkSceneId sceneId)
{
@ -490,15 +448,10 @@ namespace QuantumUNET
{
var networkIdentity2 = SpawnSceneObject(s_ObjectSpawnSceneMessage.SceneId);
if (networkIdentity2 == null)
{
if (LogFilter.logError)
{
Debug.LogError("Spawn scene object not found for " + s_ObjectSpawnSceneMessage.SceneId);
}
}
else
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -509,7 +462,6 @@ namespace QuantumUNET
"] obj:",
networkIdentity2.gameObject.name
}));
}
ApplySpawnPayload(networkIdentity2, s_ObjectSpawnSceneMessage.Position, s_ObjectSpawnSceneMessage.Payload, s_ObjectSpawnSceneMessage.NetId, networkIdentity2.gameObject);
}
}
@ -518,10 +470,7 @@ namespace QuantumUNET
private static void OnObjectSpawnFinished(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBObjectSpawnFinishedMessage>(s_ObjectSpawnFinishedMessage);
if (LogFilter.logDebug)
{
Debug.Log("SpawnFinished:" + s_ObjectSpawnFinishedMessage.State);
}
if (s_ObjectSpawnFinishedMessage.State == 0U)
{
PrepareToSpawnSceneObjects();
@ -544,10 +493,7 @@ namespace QuantumUNET
private static void OnObjectDestroy(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBObjectDestroyMessage>(s_ObjectDestroyMessage);
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::OnObjDestroy netId:" + s_ObjectDestroyMessage.NetId);
}
if (s_NetworkScene.GetNetworkIdentity(s_ObjectDestroyMessage.NetId, out var networkIdentity))
{
networkIdentity.OnNetworkDestroy();
@ -566,7 +512,7 @@ namespace QuantumUNET
s_NetworkScene.RemoveLocalObject(s_ObjectDestroyMessage.NetId);
networkIdentity.MarkForReset();
}
else if (LogFilter.logDebug)
else
{
Debug.LogWarning("Did not find target for destroy message for " + s_ObjectDestroyMessage.NetId);
}
@ -575,20 +521,14 @@ namespace QuantumUNET
private static void OnLocalClientObjectDestroy(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBObjectDestroyMessage>(s_ObjectDestroyMessage);
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::OnLocalObjectObjDestroy netId:" + s_ObjectDestroyMessage.NetId);
}
s_NetworkScene.RemoveLocalObject(s_ObjectDestroyMessage.NetId);
}
private static void OnLocalClientObjectHide(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBObjectDestroyMessage>(s_ObjectDestroyMessage);
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::OnLocalObjectObjHide netId:" + s_ObjectDestroyMessage.NetId);
}
if (s_NetworkScene.GetNetworkIdentity(s_ObjectDestroyMessage.NetId, out var networkIdentity))
{
networkIdentity.OnSetLocalVisibility(false);
@ -620,7 +560,7 @@ namespace QuantumUNET
{
networkIdentity.OnUpdateVars(netMsg.Reader, false);
}
else if (LogFilter.logWarn)
else
{
Debug.LogWarning("Did not find target for sync message for " + networkInstanceId);
}
@ -630,8 +570,6 @@ namespace QuantumUNET
{
var num = (int)netMsg.Reader.ReadPackedUInt32();
var networkInstanceId = netMsg.Reader.ReadNetworkId();
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
"ClientScene::OnRPCMessage hash:",
@ -639,12 +577,11 @@ namespace QuantumUNET
" netId:",
networkInstanceId
}));
}
if (s_NetworkScene.GetNetworkIdentity(networkInstanceId, out var networkIdentity))
{
networkIdentity.HandleRPC(num, netMsg.Reader);
}
else if (LogFilter.logWarn)
else
{
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(num);
Debug.LogWarningFormat("Could not find target object with netId:{0} for RPC call {1}", new object[]
@ -659,15 +596,12 @@ namespace QuantumUNET
{
var cmdHash = (int)netMsg.Reader.ReadPackedUInt32();
var networkInstanceId = netMsg.Reader.ReadNetworkId();
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::OnSyncEventMessage " + networkInstanceId);
}
if (s_NetworkScene.GetNetworkIdentity(networkInstanceId, out var networkIdentity))
{
networkIdentity.HandleSyncEvent(cmdHash, netMsg.Reader);
}
else if (LogFilter.logWarn)
else
{
Debug.LogWarning("Did not find target for SyncEvent message for " + networkInstanceId);
}
@ -677,15 +611,12 @@ namespace QuantumUNET
{
var networkInstanceId = netMsg.Reader.ReadNetworkId();
var cmdHash = (int)netMsg.Reader.ReadPackedUInt32();
if (LogFilter.logDebug)
{
Debug.Log("ClientScene::OnSyncListMessage " + networkInstanceId);
}
if (s_NetworkScene.GetNetworkIdentity(networkInstanceId, out var networkIdentity))
{
networkIdentity.HandleSyncList(cmdHash, netMsg.Reader);
}
else if (LogFilter.logWarn)
else
{
Debug.LogWarning("Did not find target for SyncList message for " + networkInstanceId);
}
@ -694,8 +625,6 @@ namespace QuantumUNET
private static void OnClientAuthority(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBClientAuthorityMessage>(s_ClientAuthorityMessage);
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
"ClientScene::OnClientAuthority for connectionId=",
@ -703,7 +632,6 @@ namespace QuantumUNET
" netId: ",
s_ClientAuthorityMessage.netId
}));
}
if (s_NetworkScene.GetNetworkIdentity(s_ClientAuthorityMessage.netId, out var networkIdentity))
{
networkIdentity.HandleClientAuthority(s_ClientAuthorityMessage.authority);
@ -713,8 +641,6 @@ namespace QuantumUNET
private static void OnOwnerMessage(QSBNetworkMessage netMsg)
{
netMsg.ReadMessage<QSBOwnerMessage>(s_OwnerMessage);
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
"ClientScene::OnOwnerMessage - connectionId=",
@ -722,7 +648,6 @@ namespace QuantumUNET
" netId: ",
s_OwnerMessage.NetId
}));
}
if (netMsg.Connection.GetPlayerController(s_OwnerMessage.PlayerControllerId, out var playerController))
{
playerController.UnetView.SetNotLocalPlayer();
@ -756,11 +681,8 @@ namespace QuantumUNET
uv.SetLocalPlayer(pendingOwner.playerControllerId);
Debug.Log("ClientScene::OnOwnerMessage - player=" + uv.gameObject.name);
if (readyConnection.connectionId < 0)
{
if (LogFilter.logError)
{
Debug.LogError("Owner message received on a local client.");
}
break;
}
InternalAddPlayer(uv, pendingOwner.playerControllerId);

View File

@ -70,13 +70,10 @@ namespace QuantumUNET
protected void SendRPCInternal(QSBNetworkWriter writer, int channelId, string rpcName)
{
if (!IsServer)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("ClientRpc call on un-spawned object");
return;
}
}
writer.FinishMessage();
QSBNetworkServer.SendWriterToReady(gameObject, writer, channelId);
}
@ -417,14 +414,11 @@ namespace QuantumUNET
{
networkInstanceId = component.NetId;
if (networkInstanceId.IsEmpty())
{
if (LogFilter.logWarn)
{
Debug.LogWarning("SetSyncVarGameObject GameObject " + newGameObject + " has a zero netId. Maybe it is not spawned yet?");
}
}
}
}
NetworkInstanceId networkInstanceId2 = default;
if (gameObjectField != null)
{

View File

@ -93,24 +93,16 @@ namespace QuantumUNET
{
bool result;
if (!active)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect - NetworkClient must be active");
}
result = false;
}
else if (m_Connection == null)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect - no old connection exists");
}
result = false;
}
else
{
if (LogFilter.logInfo)
{
Debug.Log(string.Concat(new object[]
{
@ -119,7 +111,6 @@ namespace QuantumUNET
":",
serverPort
}));
}
QSBClientScene.HandleClientDisconnect(m_Connection);
QSBClientScene.ClearLocalPlayers();
m_Connection.Disconnect();
@ -137,11 +128,8 @@ namespace QuantumUNET
m_AsyncConnect = ConnectState.Resolved;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log("Async DNS START:" + serverIp);
}
m_AsyncConnect = ConnectState.Resolving;
Dns.BeginGetHostAddresses(serverIp, new AsyncCallback(GetHostAddressesCallback), this);
}
@ -154,47 +142,32 @@ namespace QuantumUNET
{
bool result;
if (!active)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect - NetworkClient must be active");
}
result = false;
}
else if (m_Connection == null)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect - no old connection exists");
}
result = false;
}
else
{
if (LogFilter.logInfo)
{
Debug.Log("NetworkClient Reconnect to remoteSockAddr");
}
QSBClientScene.HandleClientDisconnect(m_Connection);
QSBClientScene.ClearLocalPlayers();
m_Connection.Disconnect();
m_Connection = null;
hostId = NetworkTransport.AddHost(hostTopology, m_HostPort);
if (secureTunnelEndPoint == null)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect failed: null endpoint passed in");
}
m_AsyncConnect = ConnectState.Failed;
result = false;
}
else if (secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetwork && secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetworkV6)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect failed: Endpoint AddressFamily must be either InterNetwork or InterNetworkV6");
}
m_AsyncConnect = ConnectState.Failed;
result = false;
}
@ -208,11 +181,8 @@ namespace QuantumUNET
result = (m_AsyncConnect != ConnectState.Failed);
}
else if (fullName != "UnityEngine.XboxOne.XboxOneEndPoint" && fullName != "UnityEngine.PS4.SceEndPoint")
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect failed: invalid Endpoint (not IPEndPoint or XboxOneEndPoint or SceEndPoint)");
}
m_AsyncConnect = ConnectState.Failed;
result = false;
}
@ -226,20 +196,14 @@ namespace QuantumUNET
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(hostId, m_RemoteEndPoint, 0, out b);
}
catch (Exception arg)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect failed: Exception when trying to connect to EndPoint: " + arg);
}
m_AsyncConnect = ConnectState.Failed;
return false;
}
if (m_ClientConnectionId == 0)
{
if (LogFilter.logError)
{
Debug.LogError("Reconnect failed: Unable to connect to EndPoint (" + b + ")");
}
m_AsyncConnect = ConnectState.Failed;
result = false;
}
@ -316,24 +280,15 @@ namespace QuantumUNET
//bool usePlatformSpecificProtocols = NetworkTransport.DoesEndPointUsePlatformProtocols(secureTunnelEndPoint);
var usePlatformSpecificProtocols = false;
PrepareForConnect(usePlatformSpecificProtocols);
if (LogFilter.logDebug)
{
Debug.Log("Client Connect to remoteSockAddr");
}
if (secureTunnelEndPoint == null)
{
if (LogFilter.logError)
{
Debug.LogError("Connect failed: null endpoint passed in");
}
m_AsyncConnect = ConnectState.Failed;
}
else if (secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetwork && secureTunnelEndPoint.AddressFamily != AddressFamily.InterNetworkV6)
{
if (LogFilter.logError)
{
Debug.LogError("Connect failed: Endpoint AddressFamily must be either InterNetwork or InterNetworkV6");
}
m_AsyncConnect = ConnectState.Failed;
}
else
@ -345,11 +300,8 @@ namespace QuantumUNET
Connect(ipendPoint.Address.ToString(), ipendPoint.Port);
}
else if (fullName != "UnityEngine.XboxOne.XboxOneEndPoint" && fullName != "UnityEngine.PS4.SceEndPoint" && fullName != "UnityEngine.PSVita.SceEndPoint")
{
if (LogFilter.logError)
{
Debug.LogError("Connect failed: invalid Endpoint (not IPEndPoint or XboxOneEndPoint or SceEndPoint)");
}
m_AsyncConnect = ConnectState.Failed;
}
else
@ -362,20 +314,14 @@ namespace QuantumUNET
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(hostId, m_RemoteEndPoint, 0, out b);
}
catch (Exception arg)
{
if (LogFilter.logError)
{
Debug.LogError("Connect failed: Exception when trying to connect to EndPoint: " + arg);
}
m_AsyncConnect = ConnectState.Failed;
return;
}
if (m_ClientConnectionId == 0)
{
if (LogFilter.logError)
{
Debug.LogError("Connect failed: Unable to connect to EndPoint (" + b + ")");
}
m_AsyncConnect = ConnectState.Failed;
}
else
@ -511,11 +457,8 @@ namespace QuantumUNET
if (m_Connection != null)
{
if (m_AsyncConnect != ConnectState.Connected)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient Send when not connected to a server");
}
result = false;
}
else
@ -524,11 +467,8 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient Send with no connection");
}
result = false;
}
return result;
@ -540,11 +480,8 @@ namespace QuantumUNET
if (m_Connection != null)
{
if (m_AsyncConnect != ConnectState.Connected)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendWriter when not connected to a server");
}
result = false;
}
else
@ -553,11 +490,8 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendWriter with no connection");
}
result = false;
}
return result;
@ -569,11 +503,8 @@ namespace QuantumUNET
if (m_Connection != null)
{
if (m_AsyncConnect != ConnectState.Connected)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendBytes when not connected to a server");
}
result = false;
}
else
@ -582,11 +513,8 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendBytes with no connection");
}
result = false;
}
return result;
@ -598,11 +526,8 @@ namespace QuantumUNET
if (m_Connection != null)
{
if (m_AsyncConnect != ConnectState.Connected)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendUnreliable when not connected to a server");
}
result = false;
}
else
@ -611,11 +536,8 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendUnreliable with no connection");
}
result = false;
}
return result;
@ -627,11 +549,8 @@ namespace QuantumUNET
if (m_Connection != null)
{
if (m_AsyncConnect != ConnectState.Connected)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendByChannel when not connected to a server");
}
result = false;
}
else
@ -640,11 +559,8 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logError)
{
Debug.LogError("NetworkClient SendByChannel with no connection");
}
result = false;
}
return result;
@ -653,12 +569,9 @@ namespace QuantumUNET
public void SetMaxDelay(float seconds)
{
if (m_Connection == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("SetMaxDelay failed, not connected.");
}
}
else
{
m_Connection.SetMaxDelay(seconds);
@ -666,11 +579,8 @@ namespace QuantumUNET
}
public void Shutdown()
{
if (LogFilter.logDebug)
{
Debug.Log("Shutting down client " + hostId);
}
if (hostId != -1)
{
NetworkTransport.RemoveHost(hostId);
@ -693,12 +603,10 @@ namespace QuantumUNET
case ConnectState.Resolving:
case ConnectState.Disconnected:
return;
case ConnectState.Resolved:
m_AsyncConnect = ConnectState.Connecting;
ContinueConnect();
return;
case ConnectState.Failed:
GenerateConnectError(11);
m_AsyncConnect = ConnectState.Disconnected;
@ -733,10 +641,7 @@ namespace QuantumUNET
break;
case NetworkEventType.ConnectEvent:
if (LogFilter.logDebug)
{
Debug.Log("Client connected");
}
if (b != 0)
{
goto Block_10;
@ -746,10 +651,7 @@ namespace QuantumUNET
break;
case NetworkEventType.DisconnectEvent:
if (LogFilter.logDebug)
{
Debug.Log("Client disconnected");
}
m_AsyncConnect = ConnectState.Disconnected;
if (b != 0)
{
@ -769,10 +671,7 @@ namespace QuantumUNET
break;
default:
if (LogFilter.logError)
{
Debug.LogError("Unknown network message type received: " + networkEventType);
}
break;
}
if (++num >= 500)
@ -795,10 +694,7 @@ namespace QuantumUNET
GenerateDataError(b);
return;
Block_17:
if (LogFilter.logDebug)
{
Debug.Log("MaxEventsPerFrame hit (" + 500 + ")");
}
Block_19:
IL_2C6:
if (m_Connection != null && m_AsyncConnect == ConnectState.Connected)
@ -809,29 +705,20 @@ namespace QuantumUNET
}
private void GenerateConnectError(int error)
{
if (LogFilter.logError)
{
Debug.LogError("UNet Client Error Connect Error: " + error);
}
GenerateError(error);
}
private void GenerateDataError(int error)
{
if (LogFilter.logError)
{
Debug.LogError("UNet Client Data Error: " + (NetworkError)error);
}
GenerateError(error);
}
private void GenerateDisconnectError(int error)
{
if (LogFilter.logError)
{
Debug.LogError("UNet Client Disconnect Error: " + (NetworkError)error);
}
GenerateError(error);
}

View File

@ -199,12 +199,9 @@ namespace QuantumUNET
return;
}
}
if (LogFilter.logError)
{
Debug.LogError("RemovePlayer player at playerControllerId " + playerControllerId + " not found");
return;
}
}
internal bool GetPlayerController(short playerControllerId, out QSBPlayerController playerController)
{
@ -298,16 +295,11 @@ namespace QuantumUNET
{
bool result;
if (m_Channels == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Channels not initialized sending on id '" + channelId);
}
result = false;
}
else if (channelId < 0 || channelId >= m_Channels.Length)
{
if (LogFilter.logError)
{
Debug.LogError(string.Concat(new object[]
{
@ -316,7 +308,6 @@ namespace QuantumUNET
"'. Current channel count is ",
m_Channels.Length
}));
}
result = false;
}
else

View File

@ -100,7 +100,7 @@ namespace QuantumUNET
component.SetDynamicAssetId(newAssetId);
guidToPrefab[component.AssetId] = prefab;
}
else if (LogFilter.logError)
else
{
Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component");
}
@ -114,14 +114,11 @@ namespace QuantumUNET
guidToPrefab[component.AssetId] = prefab;
var componentsInChildren = prefab.GetComponentsInChildren<NetworkIdentity>();
if (componentsInChildren.Length > 1)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("The prefab '" + prefab.name + "' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.");
}
}
}
else if (LogFilter.logError)
else
{
Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component");
}
@ -164,12 +161,9 @@ namespace QuantumUNET
internal static void RegisterSpawnHandler(NetworkHash128 assetId, QSBSpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
{
if (spawnHandler == null || unspawnHandler == null)
{
if (LogFilter.logError)
{
Debug.LogError("RegisterSpawnHandler custom spawn function null for " + assetId);
}
}
else
{
spawnHandlers[assetId] = spawnHandler;
@ -181,12 +175,9 @@ namespace QuantumUNET
{
var component = prefab.GetComponent<QSBNetworkIdentity>();
if (component == null)
{
if (LogFilter.logError)
{
Debug.LogError("Could not unregister '" + prefab.name + "' since it contains no NetworkIdentity component");
}
}
else
{
spawnHandlers.Remove(component.AssetId);

View File

@ -595,17 +595,11 @@ namespace QuantumUNET
for (var i = 0; i < conn.PlayerControllers.Count; i++)
{
if (conn.PlayerControllers[i].Gameobject != null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Player not destroyed when connection disconnected.");
}
}
}
if (LogFilter.logDebug)
{
Debug.Log("Server lost client:" + conn.connectionId);
}
conn.RemoveObservers();
conn.Dispose();
}
@ -613,26 +607,18 @@ namespace QuantumUNET
private void OnData(QSBNetworkConnection conn, int receivedSize, int channelId) => conn.TransportReceive(m_SimpleServerSimple.messageBuffer, receivedSize, channelId);
private void GenerateConnectError(int error)
{
if (LogFilter.logError)
{
Debug.LogError("UNet Server Connect Error: " + error);
}
GenerateError(null, error);
}
private void GenerateDataError(QSBNetworkConnection conn, int error)
{
if (LogFilter.logError)
{
Debug.LogError("UNet Server Data Error: " + (NetworkError)error);
}
GenerateError(conn, error);
}
private void GenerateDisconnectError(QSBNetworkConnection conn, int error)
{
if (LogFilter.logError)
{
Debug.LogError(string.Concat(new object[]
{
@ -643,7 +629,6 @@ namespace QuantumUNET
"]:",
conn.connectionId
}));
}
GenerateError(conn, error);
}
@ -723,12 +708,9 @@ namespace QuantumUNET
}
}
}
if (LogFilter.logError)
{
Debug.LogError("Failed to send message to player object '" + player.name + ", not found in connection list");
return;
}
}
public static void SendToClient(int connectionId, short msgType, QSBMessageBase msg)
{
@ -741,11 +723,8 @@ namespace QuantumUNET
return;
}
}
if (LogFilter.logError)
{
Debug.LogError("Failed to send message to connection ID '" + connectionId + ", not found in connection list");
}
}
public static bool AddPlayerForConnection(QSBNetworkConnection conn, GameObject player, short playerControllerId) => instance.InternalAddPlayerForConnection(conn, player, playerControllerId);
@ -753,11 +732,8 @@ namespace QuantumUNET
{
bool result;
if (!GetNetworkIdentity(playerGameObject, out var networkIdentity))
{
if (LogFilter.logError)
{
Debug.Log("AddPlayer: playerGameObject has no NetworkIdentity. Please add a NetworkIdentity to " + playerGameObject);
}
result = false;
}
else
@ -775,11 +751,8 @@ namespace QuantumUNET
x = playerController.Gameobject;
}
if (x != null)
{
if (LogFilter.logError)
{
Debug.Log("AddPlayer: player object already exists for playerControllerId of " + playerControllerId);
}
result = false;
}
else
@ -793,8 +766,6 @@ namespace QuantumUNET
result = true;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -803,7 +774,6 @@ namespace QuantumUNET
" asset ID ",
playerGameObject.GetComponent<QSBNetworkIdentity>().AssetId
}));
}
FinishPlayerForConnection(conn, networkIdentity, playerGameObject);
if (networkIdentity.LocalPlayerAuthority)
{
@ -821,16 +791,11 @@ namespace QuantumUNET
{
bool result;
if (playerControllerId < 0)
{
if (LogFilter.logError)
{
Debug.LogError("AddPlayer: playerControllerId of " + playerControllerId + " is negative");
}
result = false;
}
else if (playerControllerId > 32)
{
if (LogFilter.logError)
{
Debug.Log(string.Concat(new object[]
{
@ -839,18 +804,14 @@ namespace QuantumUNET
" is too high. max is ",
32
}));
}
result = false;
}
else
{
if (playerControllerId > 16)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("AddPlayer: playerControllerId of " + playerControllerId + " is unusually high");
}
}
result = true;
}
return result;
@ -899,11 +860,8 @@ namespace QuantumUNET
{
bool result;
if (!GetNetworkIdentity(playerGameObject, out var networkIdentity))
{
if (LogFilter.logError)
{
Debug.LogError("ReplacePlayer: playerGameObject has no NetworkIdentity. Please add a NetworkIdentity to " + playerGameObject);
}
result = false;
}
else if (!CheckPlayerControllerIdForConnection(conn, playerControllerId))
@ -927,8 +885,6 @@ namespace QuantumUNET
result = true;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -937,7 +893,6 @@ namespace QuantumUNET
" asset ID ",
playerGameObject.GetComponent<NetworkIdentity>().assetId
}));
}
FinishPlayerForConnection(conn, networkIdentity, playerGameObject);
if (networkIdentity.LocalPlayerAuthority)
{
@ -968,27 +923,18 @@ namespace QuantumUNET
public static void SetClientReady(QSBNetworkConnection conn) => instance.SetClientReadyInternal(conn);
internal void SetClientReadyInternal(QSBNetworkConnection conn)
{
if (LogFilter.logDebug)
{
Debug.Log("SetClientReadyInternal for conn:" + conn.connectionId);
}
if (conn.isReady)
{
if (LogFilter.logDebug)
{
Debug.Log("SetClientReady conn " + conn.connectionId + " already ready");
}
}
else
{
if (conn.PlayerControllers.Count == 0)
{
if (LogFilter.logDebug)
{
Debug.LogWarning("Ready with no player object");
}
}
conn.isReady = true;
if (conn is QSBULocalConnectionToClient ulocalConnectionToClient)
{
@ -1011,8 +957,6 @@ namespace QuantumUNET
}
}
else
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -1021,7 +965,6 @@ namespace QuantumUNET
" objects for conn ",
conn.connectionId
}));
}
var objectSpawnFinishedMessage = new QSBObjectSpawnFinishedMessage
{
State = 0U
@ -1030,15 +973,10 @@ namespace QuantumUNET
foreach (var networkIdentity2 in objects.Values)
{
if (networkIdentity2 == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Invalid object found in server local object list (null NetworkIdentity).");
}
}
else if (networkIdentity2.gameObject.activeSelf)
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -1047,7 +985,6 @@ namespace QuantumUNET
"' netId=",
networkIdentity2.NetId
}));
}
var flag2 = networkIdentity2.OnCheckObserver(conn);
if (flag2)
{
@ -1094,11 +1031,8 @@ namespace QuantumUNET
internal void InternalSetClientNotReady(QSBNetworkConnection conn)
{
if (conn.isReady)
{
if (LogFilter.logDebug)
{
Debug.Log("PlayerNotReady " + conn);
}
conn.isReady = false;
conn.RemoveObservers();
var msg = new QSBNotReadyMessage();
@ -1107,11 +1041,8 @@ namespace QuantumUNET
}
private static void OnClientReadyMessage(QSBNetworkMessage netMsg)
{
if (LogFilter.logDebug)
{
Debug.Log("Default handler for ready message from " + netMsg.Connection);
}
SetClientReady(netMsg.Connection);
}
@ -1124,7 +1055,7 @@ namespace QuantumUNET
netMsg.Connection.RemovePlayerController(s_RemovePlayerMessage.PlayerControllerId);
Destroy(playerController.Gameobject);
}
else if (LogFilter.logError)
else
{
Debug.LogError("Received remove player message but could not find the player ID: " + s_RemovePlayerMessage.PlayerControllerId);
}
@ -1136,22 +1067,16 @@ namespace QuantumUNET
var networkInstanceId = netMsg.Reader.ReadNetworkId();
var gameObject = FindLocalObject(networkInstanceId);
if (gameObject == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Instance not found when handling Command message [netId=" + networkInstanceId + "]");
}
}
else
{
var component = gameObject.GetComponent<QSBNetworkIdentity>();
if (component == null)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("NetworkIdentity deleted when handling Command message [netId=" + networkInstanceId + "]");
}
}
else
{
var flag = false;
@ -1167,11 +1092,8 @@ namespace QuantumUNET
if (!flag)
{
if (component.ClientAuthorityOwner != netMsg.Connection)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Command for object without authority [netId=" + networkInstanceId + "]");
}
return;
}
}
@ -1268,12 +1190,9 @@ namespace QuantumUNET
public static void DestroyPlayersForConnection(QSBNetworkConnection conn)
{
if (conn.PlayerControllers.Count == 0)
{
if (LogFilter.logWarn)
{
Debug.LogWarning("Empty player list given to NetworkServer.Destroy(), nothing to do.");
}
}
else
{
if (conn.ClientOwnedObjects != null)
@ -1331,11 +1250,8 @@ namespace QuantumUNET
}
private static void DestroyObject(QSBNetworkIdentity uv, bool destroyServerObject)
{
if (LogFilter.logDebug)
{
Debug.Log("DestroyObject instance:" + uv.NetId);
}
if (objects.ContainsKey(uv.NetId))
{
objects.Remove(uv.NetId);
@ -1483,8 +1399,6 @@ namespace QuantumUNET
result = true;
}
else
{
if (LogFilter.logError)
{
Debug.LogError(string.Concat(new object[]
{
@ -1493,7 +1407,6 @@ namespace QuantumUNET
"] for MsgId:",
msgType
}));
}
result = false;
}
return result;
@ -1516,8 +1429,6 @@ namespace QuantumUNET
foreach (var networkIdentity in objectsOfTypeAll)
{
if (ValidateSceneObject(networkIdentity))
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -1526,7 +1437,6 @@ namespace QuantumUNET
" name:",
networkIdentity.gameObject.name
}));
}
networkIdentity.Reset();
networkIdentity.gameObject.SetActive(true);
}

View File

@ -51,12 +51,9 @@ namespace QuantumUNET
connectionConfig.AddChannel(QosType.Unreliable);
hostTopology = new HostTopology(connectionConfig, 8);
}
if (LogFilter.logDebug)
{
Debug.Log("NetworkServerSimple initialize.");
}
}
}
public bool Configure(ConnectionConfig config, int maxConnections)
{
@ -88,8 +85,6 @@ namespace QuantumUNET
result = false;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log(string.Concat(new object[]
{
@ -98,7 +93,6 @@ namespace QuantumUNET
":",
listenPort
}));
}
result = true;
}
return result;
@ -125,11 +119,8 @@ namespace QuantumUNET
result = false;
}
else
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkServerSimple listen " + listenPort);
}
result = true;
}
return result;
@ -139,25 +130,16 @@ namespace QuantumUNET
{
Initialize();
serverHostId = NetworkTransport.AddHost(hostTopology, listenPort);
if (LogFilter.logDebug)
{
Debug.Log("Server Host Slot Id: " + serverHostId);
}
Update();
NetworkTransport.ConnectAsNetworkHost(serverHostId, relayIp, relayPort, netGuid, sourceId, nodeId, out var b);
m_RelaySlotId = 0;
if (LogFilter.logDebug)
{
Debug.Log("Relay Slot Id: " + m_RelaySlotId);
}
}
public void Stop()
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkServerSimple stop ");
}
NetworkTransport.RemoveHost(serverHostId);
serverHostId = -1;
}
@ -191,27 +173,18 @@ namespace QuantumUNET
{
networkEventType = NetworkTransport.ReceiveRelayEventFromHost(serverHostId, out var b);
if (networkEventType != NetworkEventType.Nothing)
{
if (LogFilter.logDebug)
{
Debug.Log("NetGroup event:" + networkEventType);
}
}
if (networkEventType == NetworkEventType.ConnectEvent)
{
if (LogFilter.logDebug)
{
Debug.Log("NetGroup server connected");
}
}
if (networkEventType == NetworkEventType.DisconnectEvent)
{
if (LogFilter.logDebug)
{
Debug.Log("NetGroup server disconnected");
}
}
}
do
{
networkEventType = NetworkTransport.ReceiveFromHost(serverHostId, out var connectionId, out var channelId, messageBuffer, messageBuffer.Length, out var receivedSize, out var b);
@ -245,10 +218,7 @@ namespace QuantumUNET
break;
default:
if (LogFilter.logError)
{
Debug.LogError("Unknown network message type received: " + networkEventType);
}
break;
}
}
@ -307,11 +277,8 @@ namespace QuantumUNET
}
private void HandleConnect(int connectionId, byte error)
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkServerSimple accepted client:" + connectionId);
}
if (error != 0)
{
OnConnectError(connectionId, error);
@ -333,11 +300,8 @@ namespace QuantumUNET
}
private void HandleDisconnect(int connectionId, byte error)
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkServerSimple disconnect client:" + connectionId);
}
var networkConnection = FindConnection(connectionId);
if (networkConnection != null)
{
@ -347,8 +311,6 @@ namespace QuantumUNET
if (error != 6)
{
m_Connections[connectionId] = null;
if (LogFilter.logError)
{
Debug.LogError(string.Concat(new object[]
{
"Server client disconnect error, connectionId: ",
@ -356,17 +318,13 @@ namespace QuantumUNET
" error: ",
(NetworkError)error
}));
}
OnDisconnectError(networkConnection, error);
return;
}
}
networkConnection.Disconnect();
m_Connections[connectionId] = null;
if (LogFilter.logDebug)
{
Debug.Log("Server lost client:" + connectionId);
}
OnDisconnected(networkConnection);
}
}
@ -375,12 +333,9 @@ namespace QuantumUNET
{
var networkConnection = FindConnection(connectionId);
if (networkConnection == null)
{
if (LogFilter.logError)
{
Debug.LogError("HandleData Unknown connectionId:" + connectionId);
}
}
else
{
networkConnection.LastError = (NetworkError)error;

View File

@ -1,7 +1,6 @@
using QuantumUNET.Messages;
using QuantumUNET.Transport;
using UnityEngine;
using UnityEngine.Networking;
namespace QuantumUNET
{
@ -26,11 +25,8 @@ namespace QuantumUNET
{
bool result;
if (numBytes <= 0)
{
if (LogFilter.logError)
{
Debug.LogError("LocalConnection:SendBytes cannot send zero bytes");
}
result = false;
}
else

View File

@ -397,11 +397,8 @@ namespace QuantumUNET.Transport
{
var gameObject = QSBClientScene.FindLocalObject(networkInstanceId);
if (gameObject == null)
{
if (LogFilter.logDebug)
{
Debug.Log("ReadTransform netId:" + networkInstanceId);
}
result = null;
}
else
@ -432,12 +429,9 @@ namespace QuantumUNET.Transport
gameObject = QSBClientScene.FindLocalObject(networkInstanceId);
}
if (gameObject == null)
{
if (LogFilter.logDebug)
{
Debug.Log("ReadGameObject netId:" + networkInstanceId + "go: null");
}
}
result = gameObject;
}
return result;
@ -463,11 +457,8 @@ namespace QuantumUNET.Transport
gameObject = QSBClientScene.FindLocalObject(networkInstanceId);
}
if (gameObject == null)
{
if (LogFilter.logDebug)
{
Debug.Log("ReadNetworkIdentity netId:" + networkInstanceId + "go: null");
}
result = null;
}
else

View File

@ -221,12 +221,9 @@ namespace QuantumUNET.Transport
public void Write(byte[] buffer, int count)
{
if (count > 65535)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkWriter Write: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes.");
}
}
else
{
m_Buffer.WriteBytes(buffer, (ushort)count);
@ -236,12 +233,9 @@ namespace QuantumUNET.Transport
public void Write(byte[] buffer, int offset, int count)
{
if (count > 65535)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkWriter Write: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes.");
}
}
else
{
m_Buffer.WriteBytesAtOffset(buffer, (ushort)offset, (ushort)count);
@ -255,12 +249,9 @@ namespace QuantumUNET.Transport
Write(0);
}
else if (count > 65535)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkWriter WriteBytesAndSize: buffer is too large (" + count + ") bytes. The maximum buffer size is 64K bytes.");
}
}
else
{
Write((ushort)count);
@ -275,12 +266,9 @@ namespace QuantumUNET.Transport
Write(0);
}
else if (buffer.Length > 65535)
{
if (LogFilter.logError)
{
Debug.LogError("NetworkWriter WriteBytes: buffer is too large (" + buffer.Length + ") bytes. The maximum buffer size is 64K bytes.");
}
}
else
{
Write((ushort)buffer.Length);
@ -419,11 +407,8 @@ namespace QuantumUNET.Transport
Write(component.NetId);
}
else
{
if (LogFilter.logWarn)
{
Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
}
WritePackedUInt32(0U);
}
}
@ -443,11 +428,8 @@ namespace QuantumUNET.Transport
Write(component.NetId);
}
else
{
if (LogFilter.logWarn)
{
Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
}
WritePackedUInt32(0U);
}
}