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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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parent
cef3c382ea
commit
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@ -4,7 +4,6 @@ using QSB.TransformSync;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -1,9 +1,7 @@
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using QSB.Events;
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using QSB.Tools;
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using QSB.Utility;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB.TransformSync
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{
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@ -41,6 +39,6 @@ namespace QSB.TransformSync
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return body.transform;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null && PlayerRegistry.PlayerExists(Player.PlayerId);
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public override bool IsReady => Locator.GetPlayerTransform() != null && Player != null && PlayerRegistry.PlayerExists(Player.PlayerId);
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}
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}
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@ -74,6 +74,6 @@ namespace QSB.TransformSync
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SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
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}
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public override bool IsReady => Locator.GetProbe() != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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public override bool IsReady => Locator.GetProbe() != null && Player != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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}
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}
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@ -43,6 +43,6 @@ namespace QSB.TransformSync
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return body;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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public override bool IsReady => Locator.GetPlayerTransform() != null && Player != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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}
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}
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@ -49,6 +49,6 @@ namespace QSB.TransformSync
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return remoteTransform;
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}
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public override bool IsReady => GetShipModel() != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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public override bool IsReady => GetShipModel() != null && Player != null && PlayerRegistry.PlayerExists(Player.PlayerId) && Player.IsReady;
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}
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}
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@ -103,7 +103,6 @@ namespace QSB.TransformSync
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public void SetReferenceSector(QSBSector sector)
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{
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DebugLog.DebugWrite($"Setting reference sector of {Player.PlayerId.Value}.{GetType().Name} to {sector.Name}");
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_positionSmoothVelocity = Vector3.zero;
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ReferenceSector = sector;
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if (!hasAuthority)
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