diff --git a/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs b/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs index 0c9a0fbd..4c60c11b 100644 --- a/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs +++ b/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs @@ -15,7 +15,7 @@ namespace QSB.OrbSync.TransformSync /// normally prints error when attached object is null. /// this overrides it so that doesn't happen, since the orb can be destroyed. /// - protected override bool CheckValid() => _attachedBody && base.CheckValid() && !_attachedBody.IsSuspended(); + protected override bool CheckValid() => _attachedBody && base.CheckValid(); protected override bool UseInterpolation => true; protected override float DistanceLeeway => 1f; diff --git a/QSB/Syncs/Sectored/Rigidbodies/SectoredRigidbodySync.cs b/QSB/Syncs/Sectored/Rigidbodies/SectoredRigidbodySync.cs index 8de40d5d..8d3215d0 100644 --- a/QSB/Syncs/Sectored/Rigidbodies/SectoredRigidbodySync.cs +++ b/QSB/Syncs/Sectored/Rigidbodies/SectoredRigidbodySync.cs @@ -6,8 +6,6 @@ namespace QSB.Syncs.Sectored.Rigidbodies { public abstract class SectoredRigidbodySync : BaseSectoredSync { - protected override bool CheckValid() => base.CheckValid() && !AttachedRigidbody.IsSuspended(); - private const float PositionMovedThreshold = 0.05f; private const float AngleRotatedThreshold = 0.05f; private const float VelocityChangeThreshold = 0.05f; diff --git a/QSB/Syncs/Unsectored/Rigidbodies/UnsectoredRigidbodySync.cs b/QSB/Syncs/Unsectored/Rigidbodies/UnsectoredRigidbodySync.cs index 694f5bf0..285f21c8 100644 --- a/QSB/Syncs/Unsectored/Rigidbodies/UnsectoredRigidbodySync.cs +++ b/QSB/Syncs/Unsectored/Rigidbodies/UnsectoredRigidbodySync.cs @@ -6,8 +6,6 @@ namespace QSB.Syncs.Unsectored.Rigidbodies { public abstract class UnsectoredRigidbodySync : BaseUnsectoredSync { - protected override bool CheckValid() => base.CheckValid() && !AttachedRigidbody.IsSuspended(); - private const float PositionMovedThreshold = 0.05f; private const float AngleRotatedThreshold = 0.05f; private const float VelocityChangeThreshold = 0.05f;