use PlayerData instead of profile manager

This commit is contained in:
JohnCorby 2022-01-18 17:53:10 -08:00
parent 080f72cb5b
commit ba452fad2d
5 changed files with 12 additions and 38 deletions

View File

@ -3,7 +3,6 @@ using QSB.Player;
using QSB.Player.TransformSync;
using QSB.SaveSync.Messages;
using QSB.Utility;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
@ -235,7 +234,7 @@ namespace QSB.Menus
if (QSBCore.IsHost)
{
SetButtonActive(ResumeGameButton, QSBCore.ProfileManager.currentProfileGameSave.loopCount > 1);
QSBCore.UnityEvents.RunWhen(PlayerData.IsLoaded, () => SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1));
SetButtonActive(NewGameButton, true);
}
else
@ -247,7 +246,7 @@ namespace QSB.Menus
else
{
SetButtonActive(ClientButton, true);
SetButtonActive(ResumeGameButton, QSBCore.ProfileManager.currentProfileGameSave.loopCount > 1);
QSBCore.UnityEvents.RunWhen(PlayerData.IsLoaded, () => SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1));
SetButtonActive(NewGameButton, true);
}
@ -383,7 +382,7 @@ namespace QSB.Menus
SetButtonActive(ClientButton, true);
SetButtonActive(QuitButton, true);
SetButtonActive(HostButton, true);
SetButtonActive(ResumeGameButton, QSBCore.ProfileManager.currentProfileGameSave.loopCount > 1);
SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1);
SetButtonActive(NewGameButton, true);
}
@ -404,7 +403,7 @@ namespace QSB.Menus
SetButtonActive(DisconnectButton, false);
SetButtonActive(ClientButton, true);
SetButtonActive(HostButton, true);
SetButtonActive(ResumeGameButton, QSBCore.ProfileManager.currentProfileGameSave.loopCount > 1);
SetButtonActive(ResumeGameButton, PlayerData.LoadLoopCount() > 1);
SetButtonActive(NewGameButton, true);
SetButtonActive(QuitButton, true);
break;

View File

@ -15,7 +15,6 @@ using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using QuantumUNET.Components;
using System.Reflection;
using UnityEngine;
/*
@ -62,7 +61,6 @@ namespace QSB
public static string QSBVersion => Helper.Manifest.Version;
public static string GameVersion => Application.version;
public static GamePlatform Platform { get; private set; }
public static IProfileManager ProfileManager { get; private set; }
public static bool DLCInstalled => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned;
public static IMenuAPI MenuApi { get; private set; }
@ -97,16 +95,6 @@ namespace QSB
return;
}
if (Platform == GamePlatform.Xbox)
{
ProfileManager = (IProfileManager)typeof(IProfileManager).Assembly.GetType("MSStoreProfileManager")
.GetProperty("SharedInstance", BindingFlags.Public | BindingFlags.Static).GetValue(null);
}
else
{
ProfileManager = StandaloneProfileManager.SharedInstance;
}
MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>("_nebula.MenuFramework");
NetworkAssetBundle = Helper.Assets.LoadBundle("AssetBundles/network");

View File

@ -86,25 +86,12 @@ namespace QSB
{
try
{
var profileManager = QSBCore.ProfileManager;
// BUG: this doesnt work for xbox
var profileManager = StandaloneProfileManager.SharedInstance;
profileManager.Initialize();
if (profileManager.GetType().Name == "MSStoreProfileManager")
{
return (string)profileManager.GetType()
.GetProperty("userDisplayName", BindingFlags.Public | BindingFlags.Instance)
.GetValue(profileManager);
}
if (profileManager is StandaloneProfileManager standaloneProfileManager)
{
var profile = standaloneProfileManager._currentProfile;
var profileName = profile.profileName;
return profileName;
}
DebugLog.ToConsole($"Cannot get player name (profile manager type = {profileManager.GetType().Name})\nTell a QSB Dev!", MessageType.Error);
return "Player";
var profile = profileManager._currentProfile;
var profileName = profile.profileName;
return profileName;
}
catch (Exception ex)
{

View File

@ -22,7 +22,7 @@ namespace QSB.SaveSync.Messages
public GameStateMessage(uint toId)
{
To = toId;
var gameSave = StandaloneProfileManager.SharedInstance.currentProfileGameSave;
var gameSave = PlayerData._currentGameSave;
WarpedToTheEye = gameSave.warpedToTheEye;
SecondsRemainingOnWarp = gameSave.secondsRemainingOnWarp;
LaunchCodesGiven = PlayerData.KnowsLaunchCodes();
@ -89,7 +89,7 @@ namespace QSB.SaveSync.Messages
PlayerData.ResetGame();
var gameSave = StandaloneProfileManager.SharedInstance.currentProfileGameSave;
var gameSave = PlayerData._currentGameSave;
gameSave.loopCount = LoopCount;
gameSave.knownFrequencies = KnownFrequencies;
gameSave.knownSignals = KnownSignals;

View File

@ -16,7 +16,7 @@ namespace QSB.SaveSync.Messages
{
new GameStateMessage(From).Send();
var gameSave = QSBCore.ProfileManager.currentProfileGameSave;
var gameSave = PlayerData._currentGameSave;
var factSaves = gameSave.shipLogFactSaves;
foreach (var item in factSaves)