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@ -30,7 +30,8 @@ internal class QSBItem<T> : WorldObject<T>, IQSBItem
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public override void OnRemoval() => QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
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public override void OnRemoval() => QSBPlayerManager.OnRemovePlayer -= OnPlayerLeave;
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/// <summary>
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/// <summary>
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/// store the last location so we can use it on player leave
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/// store the last location when a remote player picks up an item
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/// so we can use it if they leave before dropping/socketing it
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/// </summary>
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/// </summary>
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private void StoreLocation()
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private void StoreLocation()
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{
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{
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