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@ -5,6 +5,7 @@ using QSB.ItemSync.WorldObjects.Items;
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using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using UnityEngine;
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@ -32,6 +33,7 @@ internal class ItemManager : WorldObjectManager
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// Sockets
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QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
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// drop targets
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var listToInitFrom = QSBWorldSync.GetUnityObjects<MonoBehaviour>()
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.Where(x => x is IItemDropTarget and not (RaftDock or RaftController))
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.SortDeterministic();
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