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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-21 18:40:03 +00:00
update dialogue boxes
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@ -1,12 +1,12 @@
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HashAppended: 0
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ClassTypes:
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- Class: 1
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@ -25,6 +25,10 @@ ClassTypes:
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- Class: 128
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@ -39,6 +43,6 @@ ClassTypes:
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Script: {instanceID: 0}
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SerializeReferenceClassIdentifiers: []
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Assets:
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- Assets/DialogueBubble.prefab
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- Assets/Prefabs/DialogueBubble.prefab
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- Assets/GameAssets/Texture2D/UI_DialogueBox_d.png
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Dependencies: []
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@ -21,7 +21,7 @@ namespace QSB.ConversationSync
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{
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Instance = this;
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_boxPrefab = QSBCore.ConversationAssetBundle.LoadAsset<GameObject>("assets/dialoguebubble.prefab");
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_boxPrefab = QSBCore.ConversationAssetBundle.LoadAsset<GameObject>("assets/Prefabs/dialoguebubble.prefab");
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var font = (Font)Resources.Load(@"fonts\english - latin\HVD Fonts - BrandonGrotesque-Bold_Dynamic");
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if (font == null)
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@ -118,9 +118,7 @@ namespace QSB.ConversationSync
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newBox.transform.SetParent(parent);
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newBox.transform.localPosition = new Vector3(0, vertOffset, 0);
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newBox.transform.rotation = parent.rotation;
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newBox.AddComponent<CameraFacingBillboard>();
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newBox.GetComponent<Text>().text = text;
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newBox.AddComponent<ZOverride>();
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newBox.SetActive(true);
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return newBox;
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}
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@ -10,7 +10,7 @@ namespace QSB.Utility
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public static void Init()
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{
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_boxPrefab = QSBCore.ConversationAssetBundle.LoadAsset<GameObject>("assets/dialoguebubble.prefab");
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_boxPrefab = QSBCore.ConversationAssetBundle.LoadAsset<GameObject>("assets/Prefabs/dialoguebubble.prefab");
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var font = (Font)Resources.Load(@"fonts\english - latin\spacemono-bold");
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if (font == null)
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{
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@ -28,9 +28,7 @@ namespace QSB.Utility
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newBox.transform.SetParent(parent);
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newBox.transform.localPosition = new Vector3(0, vertOffset, 0);
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newBox.transform.rotation = parent.rotation;
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newBox.AddComponent<CameraFacingBillboard>();
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newBox.GetComponent<Text>().text = text;
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newBox.AddComponent<ZOverride>();
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newBox.SetActive(true);
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return newBox;
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}
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