diff --git a/QSB/AssetBundles/qsb_network b/QSB/AssetBundles/qsb_network index c03e583e..01f3fc70 100644 Binary files a/QSB/AssetBundles/qsb_network and b/QSB/AssetBundles/qsb_network differ diff --git a/QSB/Audio/QSBPlayerAudioController.cs b/QSB/Audio/QSBPlayerAudioController.cs index dc3573fc..1eef2566 100644 --- a/QSB/Audio/QSBPlayerAudioController.cs +++ b/QSB/Audio/QSBPlayerAudioController.cs @@ -17,18 +17,6 @@ public class QSBPlayerAudioController : MonoBehaviour public void Start() { _audioManager = Locator.GetAudioManager(); - - // TODO: This should be done in the Unity project - var damageAudio = new GameObject("DamageAudioSource"); - damageAudio.SetActive(false); - damageAudio.transform.SetParent(transform, false); - damageAudio.transform.localPosition = Vector3.zero; - _damageAudioSource = damageAudio.AddComponent(); - _damageAudioSource._audioSource = damageAudio.GetAddComponent(); - _damageAudioSource.SetTrack(_repairToolSource.GetTrack()); - _damageAudioSource.spatialBlend = 1f; - _damageAudioSource.gameObject.GetAddComponent(); - damageAudio.SetActive(true); } private void Update()