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doc but better
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@ -32,7 +32,8 @@ public class VisibilityShapeVisibilityTrackerPatches : QSBPatch
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foreach (var shape in __instance._shapes)
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{
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// normally checks if enabled
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// dont want to do that cuz other players can check visibility? idk nebula wrote this
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// helps prevent state change when owner leaves and we are observing
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// is this wrong? it feels wrong.
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if (shape.IsVisible(frustumPlanes))
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{
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__result = true;
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