Update Client.cs

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Will Corby 2025-02-25 20:13:57 -08:00 committed by GitHub
parent 453fd6ccb3
commit b1a81402b4
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@ -132,7 +132,7 @@ public class Client
IsConnected = false;
// its not an error for us to close ourselves intentionally
// but we do it anyway cuz above comment
_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace");
_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace. report this please!");
_transport.OnClientDisconnected?.Invoke();
_onStatusChanged.Dispose();