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Update Client.cs
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@ -132,7 +132,7 @@ public class Client
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IsConnected = false;
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// its not an error for us to close ourselves intentionally
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// but we do it anyway cuz above comment
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_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace");
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_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace. report this please!");
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_transport.OnClientDisconnected?.Invoke();
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_onStatusChanged.Dispose();
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