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https://github.com/misternebula/quantum-space-buddies.git
synced 2024-12-29 12:21:25 +00:00
le funny islands werent showing up for some reason
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@ -1,4 +1,5 @@
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using QSB.TornadoSync.TransformSync;
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using System.Linq;
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using QSB.TornadoSync.TransformSync;
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using QSB.TornadoSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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@ -13,32 +14,51 @@ namespace QSB.TornadoSync
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{
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QSBWorldSync.Init<QSBTornado, TornadoController>();
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if (!QSBCore.IsHost)
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{
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return;
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}
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foreach (var transformSync in QSBWorldSync.GetWorldObjects<OccasionalTransformSync>())
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{
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QNetworkServer.Destroy(transformSync.gameObject);
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}
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// islands
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foreach (var islandController in QSBWorldSync.GetWorldObjects<IslandController>())
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// cannon parts
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var mainCannonPart = GameObject.Find("OrbitalProbeCannon_Body").GetAttachedOWRigidbody();
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{
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(islandController._islandBody, Locator._giantsDeep.GetOWRigidbody());
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transformSync.InitBodyIndexes(mainCannonPart, Locator._giantsDeep.GetOWRigidbody());
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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// cannon parts
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foreach (var partName in new[]
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foreach (var cannonPartNames in new[]
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{
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"OrbitalProbeCannon_Body",
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"CannonBarrel_Body",
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"CannonMuzzle_Body",
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"Debris_Body (1)",
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"Debris_Body (2)"
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})
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{
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var cannonPart = GameObject.Find(cannonPartNames).GetAttachedOWRigidbody();
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(GameObject.Find(partName).GetAttachedOWRigidbody(),
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Locator._giantsDeep.GetOWRigidbody());
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transformSync.InitBodyIndexes(cannonPart, mainCannonPart);
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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// islands
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var islandControllers = QSBWorldSync.GetWorldObjects<IslandController>().ToArray();
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DebugLog.DebugWrite($"there are {islandControllers.Length} islandControllers");
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foreach (var islandNames in new[]
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{
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"GabbroIsland_Body",
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"StatueIsland_Body",
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"ConstructionYardIsland_Body",
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"BrambleIsland_Body"
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})
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{
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var island = GameObject.Find(islandNames).GetAttachedOWRigidbody();
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var transformSync = Instantiate(QSBNetworkManager.Instance.OccasionalPrefab).GetComponent<OccasionalTransformSync>();
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transformSync.InitBodyIndexes(island, Locator._giantsDeep.GetOWRigidbody());
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transformSync.gameObject.SpawnWithServerAuthority();
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}
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}
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