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Think the order fixes the velocity issue when starting
Takes authority then unsuspends?
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@ -33,6 +33,8 @@ internal class UseFlightConsoleMessage : QSBMessage<bool>
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{
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var console = QSBWorldSync.GetUnityObject<RemoteFlightConsole>();
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SetCurrentFlyer(From, Data);
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if (Data)
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{
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console._modelShipBody.Unsuspend();
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@ -55,8 +57,6 @@ internal class UseFlightConsoleMessage : QSBMessage<bool>
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QSBWorldSync.GetUnityObject<ModelShipController>()._detector.SetActive(Data);
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QSBWorldSync.GetUnityObjects<ModelShipLandingSpot>().ForEach(x => x._owCollider.SetActivation(Data));
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SetCurrentFlyer(From, Data);
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}
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private void SetCurrentFlyer(uint flyer, bool isFlying)
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