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@ -1,9 +1,91 @@
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namespace MirrorWeaver
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using Mirror.Weaver;
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using Mono.Cecil;
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using System;
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using System.IO;
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namespace MirrorWeaver
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{
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internal class Program
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internal class ConsoleLogger : Logger
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{
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public static void Main(string[] args)
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public void Warning(string message) => Warning(message, null);
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public void Warning(string message, MemberReference mr)
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{
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if (mr != null) message = $"{message} (at {mr})";
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Console.WriteLine(message);
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}
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public void Error(string message) => Error(message, null);
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public void Error(string message, MemberReference mr)
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{
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if (mr != null) message = $"{message} (at {mr})";
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Console.Error.WriteLine(message);
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}
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}
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internal static class Program
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{
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private static void Main(string[] args)
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{
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var log = new ConsoleLogger();
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var weaver = new Weaver(log);
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Console.WriteLine("Start weaving process.");
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if (args.Length == 0)
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{
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log.Error("No args supplied!");
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}
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var unityEngine = args[0];
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var qnetDLL = args[1];
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var unetDLL = args[2];
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var outputDirectory = args[3];
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var assembly = args[4];
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CheckDLLPath(unityEngine);
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CheckDLLPath(qnetDLL);
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CheckDLLPath(unetDLL);
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CheckOutputDirectory(outputDirectory);
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CheckAssemblyPath(assembly);
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// weaver.WeaveAssemblies(assembly, null, null, outputDirectory, unityEngine, qnetDLL, unetDLL);
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weaver.Weave(null, null, out _);
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}
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private static void CheckDLLPath(string path)
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{
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Console.WriteLine($"Check dll {path} ...");
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if (!File.Exists(path))
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{
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throw new Exception("dll could not be located at " + path + "!");
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}
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Console.WriteLine("Path OK!");
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}
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private static void CheckAssemblyPath(string assemblyPath)
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{
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Console.WriteLine($"Check assembly path {assemblyPath} ...");
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if (!File.Exists(assemblyPath))
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{
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throw new Exception("Assembly " + assemblyPath + " does not exist!");
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}
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Console.WriteLine("Assembly Path OK!");
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}
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private static void CheckOutputDirectory(string outputDir)
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{
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Console.WriteLine($"Check output path {outputDir} ...");
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if (!Directory.Exists(outputDir))
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{
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Directory.CreateDirectory(outputDir);
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}
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Console.WriteLine("Output Path OK!");
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}
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}
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}
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