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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-03-11 01:13:47 +00:00
DebugActions: send message for scene change
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@ -13,7 +13,7 @@ namespace QSB.Utility;
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public class DebugActions : MonoBehaviour, IAddComponentOnStart
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{
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private void GoToVessel()
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private static void GoToVessel()
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{
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var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent<SpawnPoint>();
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@ -25,14 +25,15 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
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}
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private void InsertWarpCore()
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private static void InsertWarpCore()
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{
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var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent<WarpCoreItem>();
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var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren<WarpCoreSocket>();
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socket.PlaceIntoSocket(warpCore);
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}
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private void DamageShipElectricalSystem() => ShipManager.Instance.ShipElectricalComponent.SetDamaged(true);
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private static void DamageShipElectricalSystem() =>
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ShipManager.Instance.ShipElectricalComponent.SetDamaged(true);
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private void Awake() => enabled = QSBCore.DebugSettings.DebugMode;
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@ -131,17 +132,7 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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if (Keyboard.current[Key.Numpad9].wasPressedThisFrame)
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{
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if (Keyboard.current[Key.LeftShift].isPressed)
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{
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PlayerData._currentGameSave.warpedToTheEye = false;
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PlayerData.SaveCurrentGame();
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LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack);
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}
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else
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{
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PlayerData.SaveWarpedToTheEye(60);
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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}
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new DebugChangeSceneMessage(Keyboard.current[Key.LeftShift].isPressed).Send();
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}
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if (Keyboard.current[Key.Numpad0].wasPressedThisFrame)
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25
QSB/Utility/Messages/DebugChangeSceneMessage.cs
Normal file
25
QSB/Utility/Messages/DebugChangeSceneMessage.cs
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@ -0,0 +1,25 @@
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using QSB.Messaging;
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namespace QSB.Utility.Messages;
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public class DebugChangeSceneMessage : QSBMessage<bool>
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{
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public DebugChangeSceneMessage(bool solarSystem) : base(solarSystem) { }
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public override void OnReceiveLocal() => OnReceiveRemote();
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public override void OnReceiveRemote()
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{
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if (Data)
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{
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PlayerData._currentGameSave.warpedToTheEye = false;
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PlayerData.SaveCurrentGame();
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LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack);
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}
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else
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{
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PlayerData.SaveWarpedToTheEye(60);
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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}
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}
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}
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