mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-10 12:39:53 +00:00
update debug settings in readme
This commit is contained in:
parent
7309b67af8
commit
aece040815
@ -81,7 +81,6 @@ The template for this file is this :
|
|||||||
"drawGui": false,
|
"drawGui": false,
|
||||||
"drawLines": false,
|
"drawLines": false,
|
||||||
"drawLabels": false,
|
"drawLabels": false,
|
||||||
"drawQuantumVisibilityObjects": false,
|
|
||||||
"drawGhostAI": false,
|
"drawGhostAI": false,
|
||||||
"greySkybox": false
|
"greySkybox": false
|
||||||
}
|
}
|
||||||
@ -98,6 +97,5 @@ The template for this file is this :
|
|||||||
- drawGui - Draws a GUI at the top of the screen that gives information on many things.
|
- drawGui - Draws a GUI at the top of the screen that gives information on many things.
|
||||||
- drawLines - Draws gizmo-esque lines around things. Indicates reference sectors/transforms, triggers, etc. LAGGY.
|
- drawLines - Draws gizmo-esque lines around things. Indicates reference sectors/transforms, triggers, etc. LAGGY.
|
||||||
- drawLabels - Draws GUI labels attached to some objects. LAGGY.
|
- drawLabels - Draws GUI labels attached to some objects. LAGGY.
|
||||||
- drawQuantumVisibilityObjects - Indicates visibility objects with an orange shape.
|
|
||||||
- drawGhostAI - Draws debug lines and labels just for the ghosts.
|
- drawGhostAI - Draws debug lines and labels just for the ghosts.
|
||||||
- greySkybox - Turns the skybox grey. Useful in the Eye, where it's pretty dark.
|
- greySkybox - Turns the skybox grey. Useful in the Eye, where it's pretty dark.
|
||||||
|
@ -87,7 +87,7 @@ public class AlarmTotemPatches : QSBPatch
|
|||||||
|
|
||||||
var isPlayerVisible = __instance._isPlayerVisible;
|
var isPlayerVisible = __instance._isPlayerVisible;
|
||||||
__instance._isPlayerVisible = __instance.CheckPlayerVisible();
|
__instance._isPlayerVisible = __instance.CheckPlayerVisible();
|
||||||
if (__instance._isPlayerVisible && !isPlayerVisible)
|
if (!isPlayerVisible && __instance._isPlayerVisible)
|
||||||
{
|
{
|
||||||
Locator.GetAlarmSequenceController().IncreaseAlarmCounter();
|
Locator.GetAlarmSequenceController().IncreaseAlarmCounter();
|
||||||
__instance._secondsConcealed = 0f;
|
__instance._secondsConcealed = 0f;
|
||||||
@ -97,8 +97,7 @@ public class AlarmTotemPatches : QSBPatch
|
|||||||
GlobalMessenger.FireEvent("AlarmTotemTriggered");
|
GlobalMessenger.FireEvent("AlarmTotemTriggered");
|
||||||
qsbAlarmTotem.SendMessage(new SetVisibleMessage(true));
|
qsbAlarmTotem.SendMessage(new SetVisibleMessage(true));
|
||||||
}
|
}
|
||||||
|
else if (isPlayerVisible && !__instance._isPlayerVisible)
|
||||||
if (isPlayerVisible && !__instance._isPlayerVisible)
|
|
||||||
{
|
{
|
||||||
Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
|
Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
|
||||||
__instance._secondsConcealed = 0f;
|
__instance._secondsConcealed = 0f;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user