mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-22 12:39:51 +00:00
Revert "change name"
This reverts commit f75daded8453ad98666b6ee68fc68f573a286511.
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parent
942dff9332
commit
ad9ad8a676
@ -1,11 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QSB.ModelShipSync
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{
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class ModelShipManager
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{
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}
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}
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@ -1,7 +1,6 @@
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using OWML.Common;
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using QSB.Events;
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using QSB.SectorSync.WorldObjects;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync.Events;
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@ -37,7 +36,7 @@ namespace QSB.Player.Events
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return;
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}
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var transformSync = QSBPlayerManager.GetSyncObject<PlayerObjectTransformSync>(message.AboutId);
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var transformSync = QSBPlayerManager.GetSyncObject<TransformSync.TransformSync>(message.AboutId);
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QSBCore.UnityEvents.RunWhen(() => transformSync?.SyncedTransform != null,
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() => transformSync?.SetReferenceSector(sector));
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@ -3,7 +3,6 @@ using QSB.CampfireSync.WorldObjects;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.QuantumSync;
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using QSB.TransformSync;
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using QSB.TranslationSync;
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using QSB.TranslationSync.WorldObjects;
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using QSB.Utility;
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@ -31,7 +30,7 @@ namespace QSB.Player.Events
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{
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DebugLog.DebugWrite($"Get state request from {message.FromId} - isServer?{server}");
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QSBEventManager.FireEvent(EventNames.QSBServerSendPlayerStates);
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foreach (var item in QSBPlayerManager.GetSyncObjects<PlayerObjectTransformSync>()
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foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
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{
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QSBEventManager.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
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@ -1,6 +1,5 @@
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using OWML.Common;
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using QSB.Events;
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using QSB.TransformSync;
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using QSB.Utility;
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namespace QSB.Player.Events
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@ -33,7 +32,7 @@ namespace QSB.Player.Events
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{
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DebugLog.DebugWrite($"Received playerstate of player ID {message.AboutId}", MessageType.Info);
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QSBCore.UnityEvents.RunWhen(
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() => QSBPlayerManager.GetSyncObject<PlayerObjectTransformSync>(message.AboutId) != null,
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() => QSBPlayerManager.GetSyncObject<TransformSync.TransformSync>(message.AboutId) != null,
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() => QSBPlayerManager.HandleFullStateMessage(message));
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}
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}
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@ -142,7 +142,6 @@
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<Compile Include="Instruments\QSBCamera\CameraMode.cs" />
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<Compile Include="Instruments\InstrumentsManager.cs" />
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<Compile Include="Messaging\BoolMessage.cs" />
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<Compile Include="ModelShipSync\ModelShipManager.cs" />
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<Compile Include="PoolSync\CustomNomaiRemoteCameraPlatform.cs" />
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<Compile Include="PoolSync\CustomNomaiRemoteCameraStreaming.cs" />
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<Compile Include="ItemSync\Events\DropItemEvent.cs" />
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@ -229,7 +228,6 @@
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<Compile Include="StatueSync\Events\StartStatueMessage.cs" />
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<Compile Include="StatueSync\Patches\StatuePatches.cs" />
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<Compile Include="StatueSync\StatueManager.cs" />
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<Compile Include="TransformSync\Rigidbody\RigidbodyTransformSync.cs" />
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<Compile Include="TransformSync\RoastingStickTransformSync.cs" />
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<Compile Include="TranslationSync\Events\SetAsTranslatedEvent.cs" />
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<Compile Include="TranslationSync\Events\SetAsTranslatedMessage.cs" />
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@ -262,7 +260,7 @@
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<Compile Include="Messaging\ToggleMessage.cs" />
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<Compile Include="SectorSync\WorldObjects\QSBSector.cs" />
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<Compile Include="SectorSync\SectorSync.cs" />
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<Compile Include="TransformSync\PlayerObjectTransformSync.cs" />
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<Compile Include="TransformSync\TransformSync.cs" />
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<Compile Include="Utility\CustomCallbacks.cs" />
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<Compile Include="Utility\DebugBoxManager.cs" />
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<Compile Include="Utility\DebugZOverride.cs" />
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@ -344,9 +342,7 @@
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<Version>1.1.8</Version>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="ModelShipSync\Patches\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy /e /i /y "$(TargetDir)*" "$(OwmlDir)\Mods\$(ProjectName)"
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@ -2,7 +2,6 @@
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using QSB.Events;
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using QSB.Player;
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using QSB.SectorSync.WorldObjects;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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@ -22,7 +21,7 @@ namespace QSB.SectorSync
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public void Invoke()
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{
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QSBPlayerManager.GetSyncObjects<PlayerObjectTransformSync>()
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QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x.HasAuthority).ToList().ForEach(CheckTransformSyncSector);
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}
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@ -55,7 +54,7 @@ namespace QSB.SectorSync
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IsReady = QSBWorldSync.GetWorldObjects<QSBSector>().Any();
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}
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private void CheckTransformSyncSector(PlayerObjectTransformSync transformSync)
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private void CheckTransformSyncSector(TransformSync.TransformSync transformSync)
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{
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var syncedTransform = transformSync.SyncedTransform;
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if (syncedTransform == null || syncedTransform.position == Vector3.zero)
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerCameraSync : PlayerObjectTransformSync
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public class PlayerCameraSync : TransformSync
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{
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protected override Transform InitLocalTransform()
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{
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerProbeSync : PlayerObjectTransformSync
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public class PlayerProbeSync : TransformSync
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{
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private Transform _disabledSocket;
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerTransformSync : PlayerObjectTransformSync
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public class PlayerTransformSync : TransformSync
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{
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public static PlayerTransformSync LocalInstance { get; private set; }
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@ -1,11 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QSB.TransformSync.RigidbodyTransformSync
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{
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class RigidbodyTransformSync
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{
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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internal class RoastingStickTransformSync : PlayerObjectTransformSync
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internal class RoastingStickTransformSync : TransformSync
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{
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private Transform _stickTip;
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private Transform _networkStickTip => gameObject.transform.GetChild(0);
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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public class ShipTransformSync : PlayerObjectTransformSync
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public class ShipTransformSync : TransformSync
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{
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private Transform GetShipModel() => Locator.GetShipTransform();
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace QSB.TransformSync
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{
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public abstract class PlayerObjectTransformSync : PlayerSyncObject
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public abstract class TransformSync : PlayerSyncObject
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{
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public abstract bool IsReady { get; }
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