diff --git a/QSB/API/IQSBAPI.cs b/QSB/API/IQSBAPI.cs
index 6e484d34..88641367 100644
--- a/QSB/API/IQSBAPI.cs
+++ b/QSB/API/IQSBAPI.cs
@@ -52,15 +52,16 @@ public interface IQSBAPI
/// The unique key of the data you want to access.
/// The data requested. If key is not valid, returns default.
T GetCustomData(uint playerId, string key);
-
+
///
/// Sends a message containing arbitrary data to every player.
///
/// The type of the data being sent. This type must be serializable.
/// The unique key of the message.
/// The data to send.
+ /// The player to send this message to. (0 is the host, uint.MaxValue means every player)
/// If true, the action given to will also be called on the same client that is sending the message.
- void SendMessage(string messageType, T data, bool receiveLocally = false);
+ void SendMessage(string messageType, T data, uint to = uint.MaxValue, bool receiveLocally = false);
///
/// Registers an action to be called when a message is received.
diff --git a/QSB/API/QSBAPI.cs b/QSB/API/QSBAPI.cs
index edc68959..3fa844d5 100644
--- a/QSB/API/QSBAPI.cs
+++ b/QSB/API/QSBAPI.cs
@@ -27,8 +27,8 @@ public class QSBAPI : IQSBAPI
public void SetCustomData(uint playerId, string key, T data) => QSBPlayerManager.GetPlayer(playerId).SetCustomData(key, data);
public T GetCustomData(uint playerId, string key) => QSBPlayerManager.GetPlayer(playerId).GetCustomData(key);
- public void SendMessage(string messageType, T data, bool receiveLocally = false)
- => new AddonDataMessage(messageType, data, receiveLocally).Send();
+ public void SendMessage(string messageType, T data, uint to = uint.MaxValue, bool receiveLocally = false)
+ => new AddonDataMessage(messageType, data, receiveLocally) {To = to} .Send();
public void RegisterHandler(string messageType, Action handler)
=> AddonDataManager.RegisterHandler(messageType, handler);