diff --git a/QSB/Syncs/TransformSync/SectoredTransformSync.cs b/QSB/Syncs/TransformSync/SectoredTransformSync.cs index fbea8165..f63e6f6c 100644 --- a/QSB/Syncs/TransformSync/SectoredTransformSync.cs +++ b/QSB/Syncs/TransformSync/SectoredTransformSync.cs @@ -43,8 +43,14 @@ namespace QSB.Syncs.TransformSync var closestSector = SectorSync.GetClosestSector(AttachedObject.transform); if (closestSector != null) { + DebugLog.DebugWrite($"INIT - Set {PlayerId}.{GetType().Name} to sector {closestSector.Name}"); + // TODO : should this be set reference sector? SetReferenceTransform(closestSector.Transform); } + else + { + DebugLog.DebugWrite($"INIT - {PlayerId}.{GetType().Name}'s closest sector is null!"); + } } public override void SerializeTransform(QNetworkWriter writer)