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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-10 21:40:19 +00:00
fix probe light
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edac51824e
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@ -10,10 +10,10 @@ namespace QSB.ProbeSync
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public AnimationCurve _fadeInCurve;
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public AnimationCurve _fadeOutCurve;
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public OWEmissiveRenderer _emissiveRenderer;
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public float _originalRange;
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private QSBProbe _probe;
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private OWLight2 _light;
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private float _originalRange;
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private float _fadeFraction;
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private float _targetFade;
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private float _startFade;
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@ -42,7 +42,7 @@ namespace QSB.ProbeSync
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}
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_light.GetLight().enabled = false;
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_originalRange = _light.range;
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//_originalRange = _light.range;
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enabled = false;
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}
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@ -8,11 +8,11 @@ namespace QSB.ProbeSync
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{
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public ProbeCamera.ID _id;
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public float _fadeInLength = 1f;
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public float _intensity;
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private QSBProbe _probe;
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private OWLight2 _light;
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private bool _inFlight;
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private float _intensity;
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private float _timer;
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private void Awake()
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@ -24,7 +24,7 @@ namespace QSB.ProbeSync
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}
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_light = GetComponent<OWLight2>();
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_intensity = _light.GetLight().intensity;
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//_intensity = _light.GetLight().intensity;
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_light.GetLight().enabled = false;
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enabled = false;
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_probe.OnLaunchProbe += OnLaunch;
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@ -65,7 +65,6 @@ namespace QSB.Tools
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Object.Destroy(probeDetector.GetComponent<ProbeFluidDetector>());
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Object.Destroy(probeDetector.GetComponent<AlignmentForceDetector>());
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// CameraPivot
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var cameraPivot = newProbe.Find("CameraPivot");
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Object.Destroy(cameraPivot.GetComponent<ProbeHorizonTracker>());
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@ -91,6 +90,7 @@ namespace QSB.Tools
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var newForwardSpotlight = forwardCamera.gameObject.AddComponent<QSBProbeSpotlight>();
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newForwardSpotlight._id = oldForwardSpotlight.GetValue<ProbeCamera.ID>("_id");
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newForwardSpotlight._fadeInLength = oldForwardSpotlight.GetValue<float>("_fadeInLength");
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newForwardSpotlight._intensity = oldForwardSpotlight.GetValue<float>("_intensity");
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Object.Destroy(oldForwardSpotlight);
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// CameraPivot/RotatingCameraPivot/RotatingCamera
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@ -123,6 +123,7 @@ namespace QSB.Tools
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newAmbLantern._fadeInCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeInCurve");
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newAmbLantern._fadeOutCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeOutCurve");
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newAmbLantern._emissiveRenderer = oldAmbLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
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newAmbLantern._originalRange = oldAmbLantern.GetValue<float>("_originalRange");
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Object.Destroy(oldAmbLantern);
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// Lantern
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@ -133,6 +134,7 @@ namespace QSB.Tools
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newLantern._fadeInCurve = oldLantern.GetValue<AnimationCurve>("_fadeInCurve");
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newLantern._fadeOutCurve = oldLantern.GetValue<AnimationCurve>("_fadeOutCurve");
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newLantern._emissiveRenderer = oldLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
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newLantern._originalRange = oldLantern.GetValue<float>("_originalRange");
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Object.Destroy(oldLantern);
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// RearCamera
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@ -147,6 +149,7 @@ namespace QSB.Tools
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var newRearSpotlight = rearCamera.gameObject.AddComponent<QSBProbeSpotlight>();
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newRearSpotlight._id = oldRearSpotlight.GetValue<ProbeCamera.ID>("_id");
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newRearSpotlight._fadeInLength = oldRearSpotlight.GetValue<float>("_fadeInLength");
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newRearSpotlight._intensity = oldRearSpotlight.GetValue<float>("_intensity");
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Object.Destroy(oldRearSpotlight);
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// PlaneOffsetMarker_Probe
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