remove more unused stuff

This commit is contained in:
Mister_Nebula 2021-06-22 21:41:39 +01:00
parent 8425431966
commit ab231111f1

View File

@ -16,7 +16,6 @@ namespace QSB.DeathSync.Patches
public static bool MapController_EnterMapView(
MapController __instance,
Transform targetTransform,
ref bool ____isMapMode,
OWAudioSource ____audioSource,
MapMarkerManager ____mapMarkerManager,
@ -39,9 +38,6 @@ namespace QSB.DeathSync.Patches
float ____initialPitchAngle,
float ____initialZoomDist,
float ____defaultZoomDist,
float ____minZoomDistance,
float ____maxZoomDistance,
float ____playerFramingScale,
float ____lockOnMoveLength,
ref float ____gridOverrideSize,
ref bool ____gridOverride,
@ -78,21 +74,14 @@ namespace QSB.DeathSync.Patches
____activeCam.enabled = false;
____mapCamera.enabled = true;
____gridRenderer.enabled = false;
____targetTransform = targetTransform;
____lockedToTargetTransform = ____targetTransform != null;
____targetTransform = null;
____lockedToTargetTransform = false;
____position = ____playerTransform.position - Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();
____position.y = 0f;
____yaw = ____defaultYawAngle;
____pitch = ____initialPitchAngle;
____zoom = ____initialZoomDist;
____targetZoom = ____defaultZoomDist;
if (____lockedToTargetTransform)
{
var num = Vector3.Distance(____playerTransform.position, ____targetTransform.position);
var value = num / Mathf.Tan(0.017453292f * ____mapCamera.fieldOfView * 0.5f) * ____playerFramingScale;
____targetZoom = Mathf.Clamp(value, ____minZoomDistance, ____maxZoomDistance);
}
__instance.transform.rotation = Quaternion.LookRotation(-____playerTransform.up, ____playerTransform.forward);
__instance.transform.position = ____activeCam.transform.position;
____interpPosition = true;
@ -118,11 +107,8 @@ namespace QSB.DeathSync.Patches
OWCamera ____mapCamera,
ReferenceFrame ____currentRFrame,
ref float ____lockTimer,
ref float ____gridTimer,
ref float ____revealTimer,
float ____lockOnMoveLength,
ref bool ____gridOverride,
float ____gridLockOnLength,
float ____revealLength,
float ____observatoryInteractDelay,
ref bool ____screenPromptsVisible,
@ -131,7 +117,6 @@ namespace QSB.DeathSync.Patches
ScreenPrompt ____panPrompt,
ScreenPrompt ____rotatePrompt,
ScreenPrompt ____zoomPrompt,
MeshRenderer ____gridRenderer,
ref bool ____lockedToTargetTransform,
ref bool ____interpPosition,
ref bool ____interpPitch,
@ -155,10 +140,7 @@ namespace QSB.DeathSync.Patches
float ____maxZoomDistance,
float ____initialZoomDist,
float ____zoomSpeed,
float ____observatoryRevealDist,
float ____gridSize,
float ____gridOverrideSize,
Color ____gridColor
float ____observatoryRevealDist
)
{
if (!____isMapMode)
@ -179,8 +161,6 @@ namespace QSB.DeathSync.Patches
{
____lockTimer = Mathf.Min(____lockTimer + Time.deltaTime, ____lockOnMoveLength);
var t = Mathf.Clamp01(____lockTimer / ____lockOnMoveLength);
____gridTimer = Mathf.Clamp((!____gridOverride) ? (____gridTimer - Time.deltaTime) : (____gridTimer + Time.deltaTime), 0f, ____gridLockOnLength);
var t2 = Mathf.Clamp01(____gridTimer / ____gridLockOnLength);
____revealTimer = Mathf.Min(____revealTimer + Time.deltaTime, ____revealLength);
var num = Mathf.Clamp01(____revealTimer / ____revealLength);
var t3 = Mathf.SmoothStep(0f, 1f, num);
@ -200,7 +180,6 @@ namespace QSB.DeathSync.Patches
____rotatePrompt.SetVisibility(true);
____zoomPrompt.SetVisibility(true);
____screenPromptsVisible = true;
____gridRenderer.enabled = false;
}
var vector = Vector2.zero;
@ -220,7 +199,6 @@ namespace QSB.DeathSync.Patches
____interpPitch &= Mathf.Abs(vector2.y) < 0.1f;
____interpZoom &= Mathf.Abs(num2) < 0.1f;
____framingPlayer &= ____lockedToTargetTransform && ____interpZoom;
____gridOverride &= ____lockedToTargetTransform;
if (____interpPosition)
{
var a = ____activeCam.transform.position - Locator.GetCenterOfTheUniverse().GetOffsetPosition();
@ -292,14 +270,6 @@ namespace QSB.DeathSync.Patches
__instance.transform.rotation *= Quaternion.AngleAxis(Mathf.Lerp(____observatoryRevealTwist, 0f, num4), Vector3.forward);
var vector4 = ____position + (-__instance.transform.forward * ____zoom) + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();
__instance.transform.position = Vector3.Lerp(a4, vector4, num5);
var a5 = ____zoom * (____gridSize / 1000f);
var d = Mathf.Lerp(a5, ____gridOverrideSize, t2);
____gridRenderer.transform.position = ____position + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();
____gridRenderer.transform.rotation = (____position.sqrMagnitude >= 0.001f) ? Quaternion.LookRotation(____position, Vector3.up) : Quaternion.identity;
____gridRenderer.transform.localScale = Vector3.one * d;
____gridRenderer.material.color = ____gridColor;
____gridRenderer.material.SetMatrix("_GridCenterMatrix", Matrix4x4.TRS(Locator.GetCenterOfTheUniverse().GetOffsetPosition(), Quaternion.identity, Vector3.one).inverse);
}
return false;