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QSBDreamRaftProjector SendInitialState
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using QSB.WorldSync;
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using QSB.EchoesOfTheEye.DreamRafts.Messages;
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.DreamRafts.WorldObjects;
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public class QSBDreamRaftProjector : WorldObject<DreamRaftProjector>
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{
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public override void SendInitialState(uint to) { }
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public override void SendInitialState(uint to)
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{
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if (AttachedObject._lit)
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{
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this.SendMessage(new SpawnRaftMessage());
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}
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}
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}
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