mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-26 18:35:34 +00:00
fixed the generic issue
This commit is contained in:
parent
a3e3dff725
commit
a7a6b9b86d
@ -5,8 +5,6 @@ namespace QSB.Animation
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{
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{
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public class AnimTriggerMessage : QSBMessage
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public class AnimTriggerMessage : QSBMessage
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{
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{
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public override MessageType MessageType => MessageType.AnimTrigger;
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public short TriggerId;
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public short TriggerId;
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public uint SenderId;
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public uint SenderId;
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public float Value;
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public float Value;
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@ -62,7 +62,7 @@ namespace QSB.Animation
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{
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{
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InitCommon(body);
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InitCommon(body);
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_triggerHandler = new MessageHandler<AnimTriggerMessage>();
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_triggerHandler = new MessageHandler<AnimTriggerMessage>(MessageType.AnimTrigger);
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_triggerHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_triggerHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_triggerHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_triggerHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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@ -1,12 +1,9 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Events
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namespace QSB.Events
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{
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{
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public class DeathMessage : PlayerMessage
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public class DeathMessage : PlayerMessage
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{
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{
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public override MessageType MessageType => MessageType.Death;
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public DeathType DeathType { get; set; }
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public DeathType DeathType { get; set; }
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public override void Deserialize(NetworkReader reader)
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public override void Deserialize(NetworkReader reader)
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@ -2,7 +2,6 @@
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using System.Linq;
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using System.Linq;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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@ -18,7 +17,7 @@ namespace QSB.Events
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{
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{
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LocalInstance = this;
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LocalInstance = this;
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_eventHandler = new MessageHandler<EventMessage>();
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_eventHandler = new MessageHandler<EventMessage>(MessageType.Event);
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_eventHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_eventHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_eventHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_eventHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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}
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}
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@ -1,6 +1,4 @@
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using QSB.Messaging;
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using System;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization.Formatters.Binary;
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@ -10,8 +8,6 @@ namespace QSB.Events
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{
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{
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public class EventMessage : PlayerMessage
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public class EventMessage : PlayerMessage
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{
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{
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public override MessageType MessageType => MessageType.Event;
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public int EventType { get; set; }
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public int EventType { get; set; }
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public object[] Data { get; set; }
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public object[] Data { get; set; }
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@ -1,12 +1,9 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Events
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namespace QSB.Events
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{
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{
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public class FullStateMessage : PlayerMessage
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public class FullStateMessage : PlayerMessage
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{
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{
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public override MessageType MessageType => MessageType.FullState;
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public string PlayerName { get; set; }
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public string PlayerName { get; set; }
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public bool IsReady { get; set; }
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public bool IsReady { get; set; }
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@ -16,7 +16,7 @@ namespace QSB.Events
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{
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{
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Instance = this;
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Instance = this;
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_stateRequestHandler = new MessageHandler<StateRequestMessage>();
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_stateRequestHandler = new MessageHandler<StateRequestMessage>(MessageType.FullStateRequest);
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_stateRequestHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_stateRequestHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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}
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}
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@ -12,7 +12,7 @@ namespace QSB.Events
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private void Awake()
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private void Awake()
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{
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{
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_messageHandler = new MessageHandler<FullStateMessage>();
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_messageHandler = new MessageHandler<FullStateMessage>(MessageType.FullState);
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_messageHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_messageHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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LocalInstance = this;
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LocalInstance = this;
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@ -1,14 +1,11 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using QSB.Messaging;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Events
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namespace QSB.Events
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{
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{
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public class LeaveMessage : PlayerMessage
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public class LeaveMessage : PlayerMessage
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{
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{
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public override MessageType MessageType => MessageType.Leave;
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public uint[] ObjectIds { get; set; }
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public uint[] ObjectIds { get; set; }
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public override void Deserialize(NetworkReader reader)
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public override void Deserialize(NetworkReader reader)
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@ -1,7 +1,6 @@
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using System.Linq;
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using System.Linq;
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using QSB.Messaging;
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using QSB.Messaging;
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using QSB.Utility;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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namespace QSB.Events
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namespace QSB.Events
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@ -15,7 +14,7 @@ namespace QSB.Events
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private void Awake()
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private void Awake()
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{
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{
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_leaveHandler = new MessageHandler<LeaveMessage>();
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_leaveHandler = new MessageHandler<LeaveMessage>(MessageType.Leave);
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_leaveHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_leaveHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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}
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}
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@ -42,7 +41,7 @@ namespace QSB.Events
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private void DestroyObject(uint objectId)
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private void DestroyObject(uint objectId)
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{
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{
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var component = GameObject.FindObjectsOfType<NetworkBehaviour>()
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var component = FindObjectsOfType<NetworkBehaviour>()
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.FirstOrDefault(x => x.netId.Value == objectId);
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.FirstOrDefault(x => x.netId.Value == objectId);
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if (component == null)
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if (component == null)
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{
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{
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@ -1,9 +1,6 @@
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using QSB.Messaging;
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namespace QSB.Events
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namespace QSB.Events
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{
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{
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public class StateRequestMessage : PlayerMessage
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public class StateRequestMessage : PlayerMessage
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{
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{
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public override MessageType MessageType => MessageType.FullStateRequest;
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}
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}
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}
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}
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@ -9,8 +9,11 @@ namespace QSB.Messaging
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public event Action<T> OnClientReceiveMessage;
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public event Action<T> OnClientReceiveMessage;
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public event Action<T> OnServerReceiveMessage;
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public event Action<T> OnServerReceiveMessage;
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public MessageHandler()
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private readonly MessageType _messageType;
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public MessageHandler(MessageType messageType)
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{
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{
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_messageType = messageType;
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if (QSBNetworkManager.IsReady)
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if (QSBNetworkManager.IsReady)
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{
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{
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Init();
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Init();
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@ -23,9 +26,8 @@ namespace QSB.Messaging
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private void Init()
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private void Init()
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{
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{
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var message = (T)Activator.CreateInstance(typeof(T));
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NetworkServer.RegisterHandler((short)_messageType, OnServerReceiveMessageHandler);
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NetworkServer.RegisterHandler((short)message.MessageType, OnServerReceiveMessageHandler);
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NetworkManager.singleton.client.RegisterHandler((short)_messageType, OnClientReceiveMessageHandler);
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NetworkManager.singleton.client.RegisterHandler((short)message.MessageType, OnClientReceiveMessageHandler);
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}
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}
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public void SendToAll(T message)
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public void SendToAll(T message)
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@ -34,7 +36,7 @@ namespace QSB.Messaging
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{
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{
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return;
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return;
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}
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}
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NetworkServer.SendToAll((short)message.MessageType, message);
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NetworkServer.SendToAll((short)_messageType, message);
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}
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}
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public void SendToServer(T message)
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public void SendToServer(T message)
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@ -43,7 +45,7 @@ namespace QSB.Messaging
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{
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{
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return;
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return;
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}
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}
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NetworkManager.singleton.client.Send((short)message.MessageType, message);
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NetworkManager.singleton.client.Send((short)_messageType, message);
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}
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}
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private void OnClientReceiveMessageHandler(NetworkMessage netMsg)
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private void OnClientReceiveMessageHandler(NetworkMessage netMsg)
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@ -2,8 +2,7 @@
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namespace QSB.Messaging
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namespace QSB.Messaging
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{
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{
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public abstract class QSBMessage : MessageBase
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public class QSBMessage : MessageBase
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{
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{
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public abstract MessageType MessageType { get; }
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}
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}
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}
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}
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@ -75,7 +75,7 @@ namespace QSB.TimeSync
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_shipSpawnPoint.transform.rotation = shipTransform.rotation;
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_shipSpawnPoint.transform.rotation = shipTransform.rotation;
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}
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}
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_deathHandler = new MessageHandler<DeathMessage>();
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_deathHandler = new MessageHandler<DeathMessage>(MessageType.Death);
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_deathHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_deathHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_deathHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_deathHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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}
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}
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@ -5,8 +5,6 @@ namespace QSB.TimeSync
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{
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{
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public class WakeUpMessage : QSBMessage
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public class WakeUpMessage : QSBMessage
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{
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{
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public override MessageType MessageType => MessageType.WakeUp;
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public float ServerTime { get; set; }
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public float ServerTime { get; set; }
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public int LoopCount { get; set; }
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public int LoopCount { get; set; }
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@ -31,7 +31,7 @@ namespace QSB.TimeSync
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return;
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return;
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}
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}
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_wakeUpHandler = new MessageHandler<WakeUpMessage>();
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_wakeUpHandler = new MessageHandler<WakeUpMessage>(MessageType.WakeUp);
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_wakeUpHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_wakeUpHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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var sceneName = SceneManager.GetActiveScene().name;
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var sceneName = SceneManager.GetActiveScene().name;
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@ -5,8 +5,6 @@ namespace QSB.TransformSync
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{
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{
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public class SectorMessage : QSBMessage
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public class SectorMessage : QSBMessage
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{
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{
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public override MessageType MessageType => MessageType.Sector;
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public int SectorId;
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public int SectorId;
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public uint SenderId;
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public uint SenderId;
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@ -24,7 +24,7 @@ namespace QSB.TransformSync
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private void Start()
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private void Start()
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{
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{
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_sectorHandler = new MessageHandler<SectorMessage>();
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_sectorHandler = new MessageHandler<SectorMessage>(MessageType.Sector);
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_sectorHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_sectorHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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_sectorHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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_sectorHandler.OnServerReceiveMessage += OnServerReceiveMessage;
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}
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}
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