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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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6148bee639
commit
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@ -31,7 +31,6 @@ namespace QuantumUNET.Components
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public float packetLossPercentage { get; set; }
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public float maxDelay { get; set; } = 0.01f;
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public GameObject playerPrefab { get; set; }
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public PlayerSpawnMethod playerSpawnMethod { get; set; }
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public List<GameObject> spawnPrefabs { get; } = new List<GameObject>();
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public QSBNetworkClient client;
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public int maxConnections { get; set; } = 4;
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@ -41,8 +40,6 @@ namespace QuantumUNET.Components
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private GlobalConfig m_GlobalConfig;
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private int m_MaxBufferedPackets = 16;
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private bool m_AllowFragmentation = true;
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private static List<Transform> s_StartPositions = new List<Transform>();
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private static int s_StartPositionIndex;
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private static QSBAddPlayerMessage s_AddPlayerMessage = new QSBAddPlayerMessage();
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private static QSBRemovePlayerMessage s_RemovePlayerMessage = new QSBRemovePlayerMessage();
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private static QSBErrorMessage s_ErrorMessage = new QSBErrorMessage();
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@ -50,8 +47,6 @@ namespace QuantumUNET.Components
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private static QSBNetworkConnection s_ClientReadyConnection;
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private static string s_Address;
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public List<Transform> startPositions => s_StartPositions;
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public bool customConfig { get; set; }
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public ConnectionConfig connectionConfig
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@ -446,8 +441,6 @@ namespace QuantumUNET.Components
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s_LoadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
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var msg = new QSBStringMessage(networkSceneName);
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QSBNetworkServer.SendToAll(39, msg);
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s_StartPositionIndex = 0;
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s_StartPositions.Clear();
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}
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}
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@ -531,44 +524,12 @@ namespace QuantumUNET.Components
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}
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}
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public static void RegisterStartPosition(Transform start)
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{
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if (LogFilter.logDebug)
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{
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Debug.Log(string.Concat(new object[]
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{
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"RegisterStartPosition: (",
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start.gameObject.name,
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") ",
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start.position
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}));
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}
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s_StartPositions.Add(start);
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}
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public static void UnRegisterStartPosition(Transform start)
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{
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if (LogFilter.logDebug)
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{
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Debug.Log(string.Concat(new object[]
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{
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"UnRegisterStartPosition: (",
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start.gameObject.name,
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") ",
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start.position
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}));
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}
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s_StartPositions.Remove(start);
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}
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public bool IsClientConnected() => client != null && client.isConnected;
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public static void Shutdown()
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{
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if (!(singleton == null))
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{
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s_StartPositions.Clear();
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s_StartPositionIndex = 0;
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s_ClientReadyConnection = null;
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singleton.StopHost();
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singleton = null;
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@ -784,55 +745,11 @@ namespace QuantumUNET.Components
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}
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else
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{
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var startPosition = GetStartPosition();
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GameObject player;
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if (startPosition != null)
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{
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player = Instantiate<GameObject>(playerPrefab, startPosition.position, startPosition.rotation);
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}
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else
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{
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player = Instantiate<GameObject>(playerPrefab, Vector3.zero, Quaternion.identity);
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}
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var player = Instantiate<GameObject>(playerPrefab, Vector3.zero, Quaternion.identity);
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QSBNetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
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}
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}
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public Transform GetStartPosition()
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{
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if (s_StartPositions.Count > 0)
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{
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for (var i = s_StartPositions.Count - 1; i >= 0; i--)
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{
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if (s_StartPositions[i] == null)
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{
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s_StartPositions.RemoveAt(i);
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}
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}
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}
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Transform result;
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if (playerSpawnMethod == PlayerSpawnMethod.Random && s_StartPositions.Count > 0)
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{
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var index = UnityEngine.Random.Range(0, s_StartPositions.Count);
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result = s_StartPositions[index];
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}
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else if (playerSpawnMethod == PlayerSpawnMethod.RoundRobin && s_StartPositions.Count > 0)
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{
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if (s_StartPositionIndex >= s_StartPositions.Count)
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{
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s_StartPositionIndex = 0;
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}
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var transform = s_StartPositions[s_StartPositionIndex];
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s_StartPositionIndex++;
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result = transform;
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}
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else
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{
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result = null;
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}
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return result;
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}
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public virtual void OnServerRemovePlayer(QSBNetworkConnection conn, QSBPlayerController player)
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{
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if (player.Gameobject != null)
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