dont send message if not in multiplayer

This commit is contained in:
JohnCorby 2022-11-07 12:30:17 -08:00
parent d394ee3f46
commit a4f66782db

View File

@ -244,15 +244,17 @@ public class QSBCore : ModBehaviour
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
IncompatibleModsAllowed = config.GetSettingsValue<bool>("incompatibleModsAllowed");
if (!IsInMultiplayer || IsHost)
if (!IsInMultiplayer)
{
ServerSettingsManager.ShowPlayerNames = config.GetSettingsValue<bool>("showPlayerNames");
}
else if (IsHost)
{
var _showPlayerNames = config.GetSettingsValue<bool>("showPlayerNames");
if (_showPlayerNames != ServerSettingsManager.ShowPlayerNames)
{
new ServerSettingsMessage().Send();
}
ServerSettingsManager.ShowPlayerNames = _showPlayerNames;
}
else