fix SmartSmoothDamp

This commit is contained in:
JohnCorby 2022-01-29 02:54:45 -08:00
parent f997c5c36b
commit a3a2a41f59

View File

@ -239,7 +239,7 @@ namespace QSB.Syncs
private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
if (Mathf.Abs(distance - _previousDistance) > DistanceLeeway)
{
_previousDistance = distance;
return targetPosition;