From a328a99a0cf6b153827d81ad946e0074f2f5bccd Mon Sep 17 00:00:00 2001 From: Nick Date: Fri, 26 Aug 2022 18:35:35 -0400 Subject: [PATCH] Forgot to update uses of the name --- QSB/QSBNetworkManager.cs | 4 ++-- .../WorldObjects/QSBStationaryProbeLauncher.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/QSB/QSBNetworkManager.cs b/QSB/QSBNetworkManager.cs index e32a6cf9..79146a1f 100644 --- a/QSB/QSBNetworkManager.cs +++ b/QSB/QSBNetworkManager.cs @@ -24,7 +24,7 @@ using QSB.Player.TransformSync; using QSB.SaveSync; using QSB.ShipSync; using QSB.ShipSync.TransformSync; -using QSB.StationaryProbeLauncherSync.TransformSync; +using QSB.StationaryProbeLauncherSync.VariableSync; using QSB.Syncs.Occasional; using QSB.TimeSync; using QSB.Tools.ProbeTool.TransformSync; @@ -151,7 +151,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart ModelShipPrefab = MakeNewNetworkObject(14, "NetworkModelShip", typeof(ModelShipTransformSync)); spawnPrefabs.Add(ModelShipPrefab); - StationaryProbeLauncherPrefab = MakeNewNetworkObject(15, "NetworkStationaryProbeLauncher", typeof(StationaryProbeLauncherTransformSync)); + StationaryProbeLauncherPrefab = MakeNewNetworkObject(15, "NetworkStationaryProbeLauncher", typeof(StationaryProbeLauncherVariableSync)); spawnPrefabs.Add(StationaryProbeLauncherPrefab); ConfigureNetworkManager(); diff --git a/QSB/StationaryProbeLauncherSync/WorldObjects/QSBStationaryProbeLauncher.cs b/QSB/StationaryProbeLauncherSync/WorldObjects/QSBStationaryProbeLauncher.cs index 8823a5d7..39c4917f 100644 --- a/QSB/StationaryProbeLauncherSync/WorldObjects/QSBStationaryProbeLauncher.cs +++ b/QSB/StationaryProbeLauncherSync/WorldObjects/QSBStationaryProbeLauncher.cs @@ -4,17 +4,17 @@ using QSB.AuthoritySync; using QSB.Messaging; using QSB.Player; using QSB.StationaryProbeLauncherSync.Messages; -using QSB.StationaryProbeLauncherSync.TransformSync; +using QSB.StationaryProbeLauncherSync.VariableSync; using QSB.Tools.ProbeLauncherTool.WorldObjects; using QSB.Utility.LinkedWorldObject; using System.Threading; namespace QSB.StationaryProbeLauncherSync.WorldObjects; -public class QSBStationaryProbeLauncher : QSBProbeLauncher, ILinkedWorldObject +public class QSBStationaryProbeLauncher : QSBProbeLauncher, ILinkedWorldObject { - public StationaryProbeLauncherTransformSync NetworkBehaviour { get; private set; } - public void SetNetworkBehaviour(NetworkBehaviour networkBehaviour) => NetworkBehaviour = (StationaryProbeLauncherTransformSync)networkBehaviour; + public StationaryProbeLauncherVariableSync NetworkBehaviour { get; private set; } + public void SetNetworkBehaviour(NetworkBehaviour networkBehaviour) => NetworkBehaviour = (StationaryProbeLauncherVariableSync)networkBehaviour; private bool _isInit; private bool _isInUse;