add eye proxy moon stuffz

This commit is contained in:
Mister_Nebula 2021-12-24 15:25:13 +00:00
parent c8daf252f2
commit 96fd427bfb
4 changed files with 157 additions and 97 deletions

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@ -0,0 +1,49 @@
using QSB.Messaging;
using QSB.QuantumSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.QuantumSync.Events
{
internal class EyeProxyMoonStateChangeMessage : QSBWorldObjectMessage<QSBEyeProxyQuantumMoon>
{
private bool Active;
private float Angle;
public EyeProxyMoonStateChangeMessage(QSBEyeProxyQuantumMoon moon, bool active, float angle)
{
ObjectId = moon.ObjectId;
Active = active;
Angle = angle;
}
public EyeProxyMoonStateChangeMessage() { }
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Active = reader.ReadBoolean();
Angle = reader.ReadSingle();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Active);
writer.Write(Angle);
}
public override void OnReceiveRemote()
{
DebugLog.DebugWrite($"Get moon state active:{Active} angle:{Angle}");
var moon = QSBWorldSync.GetWorldFromId<QSBEyeProxyQuantumMoon>(ObjectId);
moon.AttachedObject._moonStateRoot.SetActive(Active);
if (Angle != -1f)
{
moon.AttachedObject.transform.localEulerAngles = new Vector3(0f, Angle, 0f);
}
}
}
}

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@ -1,6 +1,5 @@
using HarmonyLib;
using QSB.Patches;
using System.Reflection;
namespace QSB.QuantumSync.Patches
{
@ -12,11 +11,16 @@ namespace QSB.QuantumSync.Patches
[HarmonyPostfix]
[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.Start))]
public static void QuantumMoon_Start(QuantumMoon __instance)
=> __instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
=> __instance.SetSurfaceState(-1);
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.ChangeQuantumState))]
public static bool QuantumMoon_ChangeQuantumState()
=> false;
[HarmonyPrefix]
[HarmonyPatch(typeof(EyeProxyQuantumMoon), nameof(EyeProxyQuantumMoon.ChangeQuantumState))]
public static bool EyeProxyQuantumMoon_ChangeQuantumState()
=> false;
}
}

View File

@ -32,11 +32,7 @@ namespace QSB.QuantumSync.Patches
public static bool SocketedQuantumObject_ChangeQuantumState(
SocketedQuantumObject __instance,
ref bool __result,
bool skipInstantVisibilityCheck,
List<QuantumSocket> ____childSockets,
List<QuantumSocket> ____socketList,
ref QuantumSocket ____recentlyObscuredSocket,
QuantumSocket ____occupiedSocket)
bool skipInstantVisibilityCheck)
{
if (WorldObjectManager.AllObjectsReady)
{
@ -47,7 +43,7 @@ namespace QSB.QuantumSync.Patches
}
}
foreach (var socket in ____childSockets)
foreach (var socket in __instance._childSockets)
{
if (socket.IsOccupied())
{
@ -56,7 +52,7 @@ namespace QSB.QuantumSync.Patches
}
}
if (____socketList.Count <= 1)
if (__instance._socketList.Count <= 1)
{
DebugLog.ToConsole($"Error - Not enough quantum sockets in list for {__instance.name}!", MessageType.Error);
__result = false;
@ -64,7 +60,7 @@ namespace QSB.QuantumSync.Patches
}
var list = new List<QuantumSocket>();
foreach (var socket in ____socketList)
foreach (var socket in __instance._socketList)
{
if (!socket.IsOccupied() && socket.IsActive())
{
@ -78,19 +74,19 @@ namespace QSB.QuantumSync.Patches
return false;
}
if (____recentlyObscuredSocket != null)
if (__instance._recentlyObscuredSocket != null)
{
__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____recentlyObscuredSocket });
____recentlyObscuredSocket = null;
__instance.MoveToSocket(__instance._recentlyObscuredSocket);
__instance._recentlyObscuredSocket = null;
__result = true;
return false;
}
var occupiedSocket = ____occupiedSocket;
var occupiedSocket = __instance._occupiedSocket;
for (var i = 0; i < 20; i++)
{
var index = UnityEngine.Random.Range(0, list.Count);
__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { list[index] });
var index = Random.Range(0, list.Count);
__instance.MoveToSocket(list[index]);
if (skipInstantVisibilityCheck)
{
__result = true;
@ -98,7 +94,7 @@ namespace QSB.QuantumSync.Patches
}
bool socketNotSuitable;
var isSocketIlluminated = (bool)__instance.GetType().GetMethod("CheckIllumination", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
var isSocketIlluminated = __instance.CheckIllumination();
var playersEntangled = QuantumManager.GetEntangledPlayers(__instance);
if (playersEntangled.Count() != 0)
@ -108,7 +104,7 @@ namespace QSB.QuantumSync.Patches
}
else
{
var checkVisInstant = (bool)__instance.GetType().GetMethod("CheckVisibilityInstantly", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
var checkVisInstant = __instance.CheckVisibilityInstantly();
if (isSocketIlluminated)
{
// socket not suitable if object is visible
@ -134,7 +130,7 @@ namespace QSB.QuantumSync.Patches
}
}
__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { occupiedSocket });
__instance.MoveToSocket(occupiedSocket);
__result = false;
return false;
}
@ -179,9 +175,6 @@ namespace QSB.QuantumSync.Patches
[HarmonyPatch(typeof(QuantumShuffleObject), nameof(QuantumShuffleObject.ChangeQuantumState))]
public static bool QuantumShuffleObject_ChangeQuantumState(
QuantumShuffleObject __instance,
ref List<int> ____indexList,
ref Vector3[] ____localPositions,
ref Transform[] ____shuffledObjects,
ref bool __result)
{
QSBQuantumShuffleObject shuffleWorldObject = default;
@ -194,19 +187,19 @@ namespace QSB.QuantumSync.Patches
}
}
____indexList.Clear();
____indexList = Enumerable.Range(0, ____localPositions.Length).ToList();
for (var i = 0; i < ____indexList.Count; ++i)
__instance._indexList.Clear();
__instance._indexList = Enumerable.Range(0, __instance._localPositions.Length).ToList();
for (var i = 0; i < __instance._indexList.Count; ++i)
{
var random = UnityEngine.Random.Range(i, ____indexList.Count);
var temp = ____indexList[i];
____indexList[i] = ____indexList[random];
____indexList[random] = temp;
var random = Random.Range(i, __instance._indexList.Count);
var temp = __instance._indexList[i];
__instance._indexList[i] = __instance._indexList[random];
__instance._indexList[random] = temp;
}
for (var j = 0; j < ____shuffledObjects.Length; j++)
for (var j = 0; j < __instance._shuffledObjects.Length; j++)
{
____shuffledObjects[j].localPosition = ____localPositions[____indexList[j]];
__instance._shuffledObjects[j].localPosition = __instance._localPositions[__instance._indexList[j]];
}
if (WorldObjectManager.AllObjectsReady)
@ -214,7 +207,7 @@ namespace QSB.QuantumSync.Patches
QSBEventManager.FireEvent(
EventNames.QSBQuantumShuffle,
shuffleWorldObject.ObjectId,
____indexList.ToArray());
__instance._indexList.ToArray());
__result = true;
}
@ -223,7 +216,7 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(MultiStateQuantumObject), nameof(MultiStateQuantumObject.Start))]
public static bool MultiStateQuantumObject_Start(MultiStateQuantumObject __instance, Sector ____sector, bool ____collapseOnStart)
public static bool MultiStateQuantumObject_Start(MultiStateQuantumObject __instance)
{
if (!WorldObjectManager.AllObjectsReady)
{
@ -244,12 +237,12 @@ namespace QSB.QuantumSync.Patches
}
}
if (____sector == null)
if (__instance._sector == null)
{
__instance.CheckEnabled();
}
if (____collapseOnStart)
if (__instance._collapseOnStart)
{
__instance.Collapse(true);
}
@ -313,9 +306,9 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.IsPlayerInDarkness))]
public static bool QuantumShrine_IsPlayerInDarkness(ref bool __result, Light[] ____lamps, float ____fadeFraction, bool ____isProbeInside, NomaiGateway ____gate)
public static bool QuantumShrine_IsPlayerInDarkness(QuantumShrine __instance, ref bool __result)
{
foreach (var lamp in ____lamps)
foreach (var lamp in __instance._lamps)
{
if (lamp.intensity > 0f)
{
@ -353,8 +346,8 @@ namespace QSB.QuantumSync.Patches
}
// BUG : make this *really* check for all players - check other probes and other jetpacks!
__result = ____gate.GetOpenFraction() == 0f
&& !____isProbeInside
__result = __instance._gate.GetOpenFraction() == 0f
&& !__instance._isProbeInside
&& Locator.GetThrusterLightTracker().GetLightRange() <= 0f;
return false;
}
@ -371,22 +364,19 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.OnEntry))]
public static bool QuantumShrine_OnEntry(
GameObject hitObj,
ref bool ____isPlayerInside,
ref bool ____fading,
OWLightController ____exteriorLightController,
ref bool ____isProbeInside)
QuantumShrine __instance,
GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
____isPlayerInside = true;
____fading = true;
____exteriorLightController.FadeTo(0f, 1f);
__instance._isPlayerInside = true;
__instance._fading = true;
__instance._exteriorLightController.FadeTo(0f, 1f);
QSBEventManager.FireEvent(EventNames.QSBEnterShrine);
}
else if (hitObj.CompareTag("ProbeDetector"))
{
____isProbeInside = true;
__instance._isProbeInside = true;
}
return false;
@ -395,22 +385,19 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.OnExit))]
public static bool QuantumShrine_OnExit(
GameObject hitObj,
ref bool ____isPlayerInside,
ref bool ____fading,
OWLightController ____exteriorLightController,
ref bool ____isProbeInside)
QuantumShrine __instance,
GameObject hitObj)
{
if (hitObj.CompareTag("PlayerDetector"))
{
____isPlayerInside = false;
____fading = true;
____exteriorLightController.FadeTo(1f, 1f);
__instance._isPlayerInside = false;
__instance._fading = true;
__instance._exteriorLightController.FadeTo(1f, 1f);
QSBEventManager.FireEvent(EventNames.QSBExitShrine);
}
else if (hitObj.CompareTag("ProbeDetector"))
{
____isProbeInside = false;
__instance._isProbeInside = false;
}
return false;
@ -418,68 +405,52 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.CheckPlayerFogProximity))]
public static bool QuantumMoon_CheckPlayerFogProximity(
QuantumMoon __instance,
int ____stateIndex,
float ____eyeStateFogOffset,
ref bool ____isPlayerInside,
float ____fogRadius,
float ____fogThickness,
float ____fogRolloffDistance,
string ____revealFactID,
OWRigidbody ____moonBody,
bool ____hasSunCollapsed,
Transform ____vortexReturnPivot,
OWAudioSource ____vortexAudio,
ref int ____collapseToIndex,
VisibilityTracker ____visibilityTracker,
QuantumFogEffectBubbleController ____playerFogBubble,
QuantumFogEffectBubbleController ____shipLandingCamFogBubble)
public static bool QuantumMoon_CheckPlayerFogProximity(QuantumMoon __instance)
{
var playerDistance = Vector3.Distance(__instance.transform.position, Locator.GetPlayerCamera().transform.position);
var fogOffset = (____stateIndex != 5) ? 0f : ____eyeStateFogOffset;
var distanceFromFog = playerDistance - (____fogRadius + fogOffset);
var fogOffset = (__instance._stateIndex != 5) ? 0f : __instance._eyeStateFogOffset;
var distanceFromFog = playerDistance - (__instance._fogRadius + fogOffset);
var fogAlpha = 0f;
if (!____isPlayerInside)
if (!__instance._isPlayerInside)
{
fogAlpha = Mathf.InverseLerp(____fogThickness + ____fogRolloffDistance, ____fogThickness, distanceFromFog);
fogAlpha = Mathf.InverseLerp(__instance._fogThickness + __instance._fogRolloffDistance, __instance._fogThickness, distanceFromFog);
if (distanceFromFog < 0f)
{
if ((bool)__instance.GetType().GetMethod("IsLockedByProbeSnapshot", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) || QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, true).Item1)
if (__instance.IsLockedByProbeSnapshot() || QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)__instance._visibilityTracker, true).Item1)
{
____isPlayerInside = true;
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____stateIndex });
Locator.GetShipLogManager().RevealFact(____revealFactID, true, true);
__instance._isPlayerInside = true;
__instance.SetSurfaceState(__instance._stateIndex);
Locator.GetShipLogManager().RevealFact(__instance._revealFactID, true, true);
QSBEventManager.FireEvent("PlayerEnterQuantumMoon");
}
else
{
__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
__instance.Collapse(true);
}
}
}
else if (____isPlayerInside)
else if (__instance._isPlayerInside)
{
fogAlpha = Mathf.InverseLerp(-____fogThickness - ____fogRolloffDistance, -____fogThickness, distanceFromFog);
fogAlpha = Mathf.InverseLerp(-__instance._fogThickness - __instance._fogRolloffDistance, -__instance._fogThickness, distanceFromFog);
if (distanceFromFog >= 0f)
{
if (____stateIndex != 5)
if (__instance._stateIndex != 5)
{
____isPlayerInside = false;
if (!(bool)__instance.GetType().GetMethod("IsLockedByProbeSnapshot", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) && !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, true).Item1)
__instance._isPlayerInside = false;
if (!__instance.IsLockedByProbeSnapshot() && !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)__instance._visibilityTracker, true).Item1)
{
__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
__instance.Collapse(true);
}
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
__instance.SetSurfaceState(-1);
QSBEventManager.FireEvent("PlayerExitQuantumMoon");
}
else
{
var vector = Locator.GetPlayerTransform().position - __instance.transform.position;
Locator.GetPlayerBody().SetVelocity(____moonBody.GetPointVelocity(Locator.GetPlayerTransform().position) - (vector.normalized * 5f));
Locator.GetPlayerBody().SetVelocity(__instance._moonBody.GetPointVelocity(Locator.GetPlayerTransform().position) - (vector.normalized * 5f));
var d = 80f;
Locator.GetPlayerBody().SetPosition(__instance.transform.position + (____vortexReturnPivot.up * d));
Locator.GetPlayerBody().SetPosition(__instance.transform.position + (__instance._vortexReturnPivot.up * d));
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
@ -487,15 +458,15 @@ namespace QSB.QuantumSync.Patches
var component = Locator.GetPlayerCamera().GetComponent<PlayerCameraController>();
component.SetDegreesY(component.GetMinDegreesY());
____vortexAudio.SetLocalVolume(0f);
____collapseToIndex = 1;
__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
__instance._vortexAudio.SetLocalVolume(0f);
__instance._collapseToIndex = 1;
__instance.Collapse(true);
}
}
}
____playerFogBubble.SetFogAlpha(fogAlpha);
____shipLandingCamFogBubble.SetFogAlpha(fogAlpha);
__instance._playerFogBubble.SetFogAlpha(fogAlpha);
__instance._shipLandingCamFogBubble.SetFogAlpha(fogAlpha);
return false;
}
}

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@ -1,7 +1,12 @@
using HarmonyLib;
using QSB.Events;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using QSB.QuantumSync.Events;
using QSB.QuantumSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using UnityEngine;
@ -12,6 +17,37 @@ namespace QSB.QuantumSync.Patches
{
public override QSBPatchTypes Type => QSBPatchTypes.OnServerClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(EyeProxyQuantumMoon), nameof(EyeProxyQuantumMoon.ChangeQuantumState))]
public static bool EyeProxyQuantumMoon_ChangeQuantumState(EyeProxyQuantumMoon __instance, ref bool __result, bool skipInstantVisibilityCheck)
{
if (TimeLoop.GetSecondsRemaining() > 0f && Random.value > 0.3f)
{
__instance._moonStateRoot.SetActive(false);
DebugLog.DebugWrite($"Disable");
new EyeProxyMoonStateChangeMessage(QSBWorldSync.GetWorldFromUnity<QSBEyeProxyQuantumMoon>(__instance), false, -1f).Send();
__result = true;
return false;
}
__instance._moonStateRoot.SetActive(true);
for (var i = 0; i < 20; i++)
{
var angle = Random.Range(0f, 360f);
__instance.transform.localEulerAngles = new Vector3(0f, angle, 0f);
if (skipInstantVisibilityCheck || !__instance.CheckVisibilityInstantly())
{
DebugLog.DebugWrite($"Send active angle:{angle}");
new EyeProxyMoonStateChangeMessage(QSBWorldSync.GetWorldFromUnity<QSBEyeProxyQuantumMoon>(__instance), true, angle).Send();
__result = true;
return false;
}
}
__result = true;
return false;
}
/*
* This patch used to be different, but that one completely broke Solanum's NomaiTextLines.
* I have no idea why, and I fixed it by just writing this patch again.