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https://github.com/misternebula/quantum-space-buddies.git
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add eye proxy moon stuffz
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parent
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49
QSB/QuantumSync/Events/EyeProxyMoonStateChangeMessage.cs
Normal file
49
QSB/QuantumSync/Events/EyeProxyMoonStateChangeMessage.cs
Normal file
@ -0,0 +1,49 @@
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using QSB.Messaging;
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using QSB.QuantumSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET.Transport;
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using UnityEngine;
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namespace QSB.QuantumSync.Events
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{
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internal class EyeProxyMoonStateChangeMessage : QSBWorldObjectMessage<QSBEyeProxyQuantumMoon>
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{
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private bool Active;
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private float Angle;
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public EyeProxyMoonStateChangeMessage(QSBEyeProxyQuantumMoon moon, bool active, float angle)
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{
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ObjectId = moon.ObjectId;
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Active = active;
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Angle = angle;
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}
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public EyeProxyMoonStateChangeMessage() { }
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Active = reader.ReadBoolean();
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Angle = reader.ReadSingle();
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}
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Active);
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writer.Write(Angle);
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}
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public override void OnReceiveRemote()
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{
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DebugLog.DebugWrite($"Get moon state active:{Active} angle:{Angle}");
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var moon = QSBWorldSync.GetWorldFromId<QSBEyeProxyQuantumMoon>(ObjectId);
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moon.AttachedObject._moonStateRoot.SetActive(Active);
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if (Angle != -1f)
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{
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moon.AttachedObject.transform.localEulerAngles = new Vector3(0f, Angle, 0f);
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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using HarmonyLib;
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using QSB.Patches;
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using System.Reflection;
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namespace QSB.QuantumSync.Patches
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{
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@ -12,11 +11,16 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPostfix]
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[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.Start))]
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public static void QuantumMoon_Start(QuantumMoon __instance)
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=> __instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
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=> __instance.SetSurfaceState(-1);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.ChangeQuantumState))]
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public static bool QuantumMoon_ChangeQuantumState()
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=> false;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EyeProxyQuantumMoon), nameof(EyeProxyQuantumMoon.ChangeQuantumState))]
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public static bool EyeProxyQuantumMoon_ChangeQuantumState()
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=> false;
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}
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}
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@ -32,11 +32,7 @@ namespace QSB.QuantumSync.Patches
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public static bool SocketedQuantumObject_ChangeQuantumState(
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SocketedQuantumObject __instance,
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ref bool __result,
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bool skipInstantVisibilityCheck,
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List<QuantumSocket> ____childSockets,
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List<QuantumSocket> ____socketList,
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ref QuantumSocket ____recentlyObscuredSocket,
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QuantumSocket ____occupiedSocket)
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bool skipInstantVisibilityCheck)
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{
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if (WorldObjectManager.AllObjectsReady)
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{
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@ -47,7 +43,7 @@ namespace QSB.QuantumSync.Patches
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}
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}
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foreach (var socket in ____childSockets)
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foreach (var socket in __instance._childSockets)
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{
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if (socket.IsOccupied())
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{
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@ -56,7 +52,7 @@ namespace QSB.QuantumSync.Patches
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}
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}
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if (____socketList.Count <= 1)
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if (__instance._socketList.Count <= 1)
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{
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DebugLog.ToConsole($"Error - Not enough quantum sockets in list for {__instance.name}!", MessageType.Error);
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__result = false;
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@ -64,7 +60,7 @@ namespace QSB.QuantumSync.Patches
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}
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var list = new List<QuantumSocket>();
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foreach (var socket in ____socketList)
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foreach (var socket in __instance._socketList)
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{
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if (!socket.IsOccupied() && socket.IsActive())
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{
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@ -78,19 +74,19 @@ namespace QSB.QuantumSync.Patches
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return false;
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}
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if (____recentlyObscuredSocket != null)
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if (__instance._recentlyObscuredSocket != null)
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{
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__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____recentlyObscuredSocket });
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____recentlyObscuredSocket = null;
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__instance.MoveToSocket(__instance._recentlyObscuredSocket);
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__instance._recentlyObscuredSocket = null;
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__result = true;
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return false;
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}
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var occupiedSocket = ____occupiedSocket;
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var occupiedSocket = __instance._occupiedSocket;
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for (var i = 0; i < 20; i++)
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{
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var index = UnityEngine.Random.Range(0, list.Count);
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__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { list[index] });
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var index = Random.Range(0, list.Count);
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__instance.MoveToSocket(list[index]);
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if (skipInstantVisibilityCheck)
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{
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__result = true;
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@ -98,7 +94,7 @@ namespace QSB.QuantumSync.Patches
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}
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bool socketNotSuitable;
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var isSocketIlluminated = (bool)__instance.GetType().GetMethod("CheckIllumination", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
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var isSocketIlluminated = __instance.CheckIllumination();
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var playersEntangled = QuantumManager.GetEntangledPlayers(__instance);
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if (playersEntangled.Count() != 0)
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@ -108,7 +104,7 @@ namespace QSB.QuantumSync.Patches
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}
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else
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{
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var checkVisInstant = (bool)__instance.GetType().GetMethod("CheckVisibilityInstantly", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
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var checkVisInstant = __instance.CheckVisibilityInstantly();
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if (isSocketIlluminated)
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{
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// socket not suitable if object is visible
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@ -134,7 +130,7 @@ namespace QSB.QuantumSync.Patches
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}
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}
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__instance.GetType().GetMethod("MoveToSocket", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { occupiedSocket });
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__instance.MoveToSocket(occupiedSocket);
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__result = false;
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return false;
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}
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@ -179,9 +175,6 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPatch(typeof(QuantumShuffleObject), nameof(QuantumShuffleObject.ChangeQuantumState))]
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public static bool QuantumShuffleObject_ChangeQuantumState(
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QuantumShuffleObject __instance,
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ref List<int> ____indexList,
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ref Vector3[] ____localPositions,
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ref Transform[] ____shuffledObjects,
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ref bool __result)
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{
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QSBQuantumShuffleObject shuffleWorldObject = default;
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@ -194,19 +187,19 @@ namespace QSB.QuantumSync.Patches
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}
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}
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____indexList.Clear();
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____indexList = Enumerable.Range(0, ____localPositions.Length).ToList();
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for (var i = 0; i < ____indexList.Count; ++i)
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__instance._indexList.Clear();
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__instance._indexList = Enumerable.Range(0, __instance._localPositions.Length).ToList();
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for (var i = 0; i < __instance._indexList.Count; ++i)
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{
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var random = UnityEngine.Random.Range(i, ____indexList.Count);
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var temp = ____indexList[i];
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____indexList[i] = ____indexList[random];
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____indexList[random] = temp;
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var random = Random.Range(i, __instance._indexList.Count);
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var temp = __instance._indexList[i];
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__instance._indexList[i] = __instance._indexList[random];
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__instance._indexList[random] = temp;
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}
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for (var j = 0; j < ____shuffledObjects.Length; j++)
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for (var j = 0; j < __instance._shuffledObjects.Length; j++)
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{
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____shuffledObjects[j].localPosition = ____localPositions[____indexList[j]];
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__instance._shuffledObjects[j].localPosition = __instance._localPositions[__instance._indexList[j]];
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}
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if (WorldObjectManager.AllObjectsReady)
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@ -214,7 +207,7 @@ namespace QSB.QuantumSync.Patches
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QSBEventManager.FireEvent(
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EventNames.QSBQuantumShuffle,
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shuffleWorldObject.ObjectId,
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____indexList.ToArray());
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__instance._indexList.ToArray());
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__result = true;
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}
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@ -223,7 +216,7 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MultiStateQuantumObject), nameof(MultiStateQuantumObject.Start))]
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public static bool MultiStateQuantumObject_Start(MultiStateQuantumObject __instance, Sector ____sector, bool ____collapseOnStart)
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public static bool MultiStateQuantumObject_Start(MultiStateQuantumObject __instance)
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{
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if (!WorldObjectManager.AllObjectsReady)
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{
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@ -244,12 +237,12 @@ namespace QSB.QuantumSync.Patches
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}
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}
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if (____sector == null)
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if (__instance._sector == null)
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{
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__instance.CheckEnabled();
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}
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if (____collapseOnStart)
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if (__instance._collapseOnStart)
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{
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__instance.Collapse(true);
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}
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@ -313,9 +306,9 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.IsPlayerInDarkness))]
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public static bool QuantumShrine_IsPlayerInDarkness(ref bool __result, Light[] ____lamps, float ____fadeFraction, bool ____isProbeInside, NomaiGateway ____gate)
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public static bool QuantumShrine_IsPlayerInDarkness(QuantumShrine __instance, ref bool __result)
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{
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foreach (var lamp in ____lamps)
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foreach (var lamp in __instance._lamps)
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{
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if (lamp.intensity > 0f)
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{
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@ -353,8 +346,8 @@ namespace QSB.QuantumSync.Patches
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}
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// BUG : make this *really* check for all players - check other probes and other jetpacks!
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__result = ____gate.GetOpenFraction() == 0f
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&& !____isProbeInside
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__result = __instance._gate.GetOpenFraction() == 0f
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&& !__instance._isProbeInside
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&& Locator.GetThrusterLightTracker().GetLightRange() <= 0f;
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return false;
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}
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@ -371,22 +364,19 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.OnEntry))]
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public static bool QuantumShrine_OnEntry(
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GameObject hitObj,
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ref bool ____isPlayerInside,
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ref bool ____fading,
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OWLightController ____exteriorLightController,
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ref bool ____isProbeInside)
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QuantumShrine __instance,
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GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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____isPlayerInside = true;
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____fading = true;
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____exteriorLightController.FadeTo(0f, 1f);
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__instance._isPlayerInside = true;
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__instance._fading = true;
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__instance._exteriorLightController.FadeTo(0f, 1f);
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QSBEventManager.FireEvent(EventNames.QSBEnterShrine);
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}
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else if (hitObj.CompareTag("ProbeDetector"))
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{
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____isProbeInside = true;
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__instance._isProbeInside = true;
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}
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return false;
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@ -395,22 +385,19 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumShrine), nameof(QuantumShrine.OnExit))]
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public static bool QuantumShrine_OnExit(
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GameObject hitObj,
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ref bool ____isPlayerInside,
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ref bool ____fading,
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OWLightController ____exteriorLightController,
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ref bool ____isProbeInside)
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QuantumShrine __instance,
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GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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____isPlayerInside = false;
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____fading = true;
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____exteriorLightController.FadeTo(1f, 1f);
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__instance._isPlayerInside = false;
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__instance._fading = true;
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__instance._exteriorLightController.FadeTo(1f, 1f);
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QSBEventManager.FireEvent(EventNames.QSBExitShrine);
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}
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else if (hitObj.CompareTag("ProbeDetector"))
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{
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____isProbeInside = false;
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__instance._isProbeInside = false;
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}
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return false;
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@ -418,68 +405,52 @@ namespace QSB.QuantumSync.Patches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.CheckPlayerFogProximity))]
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public static bool QuantumMoon_CheckPlayerFogProximity(
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QuantumMoon __instance,
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int ____stateIndex,
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float ____eyeStateFogOffset,
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ref bool ____isPlayerInside,
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float ____fogRadius,
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float ____fogThickness,
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float ____fogRolloffDistance,
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string ____revealFactID,
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OWRigidbody ____moonBody,
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bool ____hasSunCollapsed,
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Transform ____vortexReturnPivot,
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OWAudioSource ____vortexAudio,
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ref int ____collapseToIndex,
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VisibilityTracker ____visibilityTracker,
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QuantumFogEffectBubbleController ____playerFogBubble,
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QuantumFogEffectBubbleController ____shipLandingCamFogBubble)
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public static bool QuantumMoon_CheckPlayerFogProximity(QuantumMoon __instance)
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{
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var playerDistance = Vector3.Distance(__instance.transform.position, Locator.GetPlayerCamera().transform.position);
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var fogOffset = (____stateIndex != 5) ? 0f : ____eyeStateFogOffset;
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var distanceFromFog = playerDistance - (____fogRadius + fogOffset);
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var fogOffset = (__instance._stateIndex != 5) ? 0f : __instance._eyeStateFogOffset;
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var distanceFromFog = playerDistance - (__instance._fogRadius + fogOffset);
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var fogAlpha = 0f;
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if (!____isPlayerInside)
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if (!__instance._isPlayerInside)
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{
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fogAlpha = Mathf.InverseLerp(____fogThickness + ____fogRolloffDistance, ____fogThickness, distanceFromFog);
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fogAlpha = Mathf.InverseLerp(__instance._fogThickness + __instance._fogRolloffDistance, __instance._fogThickness, distanceFromFog);
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if (distanceFromFog < 0f)
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{
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if ((bool)__instance.GetType().GetMethod("IsLockedByProbeSnapshot", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) || QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, true).Item1)
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if (__instance.IsLockedByProbeSnapshot() || QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)__instance._visibilityTracker, true).Item1)
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{
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____isPlayerInside = true;
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__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____stateIndex });
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Locator.GetShipLogManager().RevealFact(____revealFactID, true, true);
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__instance._isPlayerInside = true;
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__instance.SetSurfaceState(__instance._stateIndex);
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Locator.GetShipLogManager().RevealFact(__instance._revealFactID, true, true);
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QSBEventManager.FireEvent("PlayerEnterQuantumMoon");
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}
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else
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{
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__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
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__instance.Collapse(true);
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}
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}
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}
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else if (____isPlayerInside)
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else if (__instance._isPlayerInside)
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{
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fogAlpha = Mathf.InverseLerp(-____fogThickness - ____fogRolloffDistance, -____fogThickness, distanceFromFog);
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fogAlpha = Mathf.InverseLerp(-__instance._fogThickness - __instance._fogRolloffDistance, -__instance._fogThickness, distanceFromFog);
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if (distanceFromFog >= 0f)
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{
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if (____stateIndex != 5)
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if (__instance._stateIndex != 5)
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{
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____isPlayerInside = false;
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if (!(bool)__instance.GetType().GetMethod("IsLockedByProbeSnapshot", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) && !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, true).Item1)
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__instance._isPlayerInside = false;
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if (!__instance.IsLockedByProbeSnapshot() && !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)__instance._visibilityTracker, true).Item1)
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{
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__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
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__instance.Collapse(true);
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}
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__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
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__instance.SetSurfaceState(-1);
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QSBEventManager.FireEvent("PlayerExitQuantumMoon");
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}
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else
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{
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var vector = Locator.GetPlayerTransform().position - __instance.transform.position;
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Locator.GetPlayerBody().SetVelocity(____moonBody.GetPointVelocity(Locator.GetPlayerTransform().position) - (vector.normalized * 5f));
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Locator.GetPlayerBody().SetVelocity(__instance._moonBody.GetPointVelocity(Locator.GetPlayerTransform().position) - (vector.normalized * 5f));
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var d = 80f;
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Locator.GetPlayerBody().SetPosition(__instance.transform.position + (____vortexReturnPivot.up * d));
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Locator.GetPlayerBody().SetPosition(__instance.transform.position + (__instance._vortexReturnPivot.up * d));
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if (!Physics.autoSyncTransforms)
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{
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Physics.SyncTransforms();
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@ -487,15 +458,15 @@ namespace QSB.QuantumSync.Patches
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var component = Locator.GetPlayerCamera().GetComponent<PlayerCameraController>();
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component.SetDegreesY(component.GetMinDegreesY());
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____vortexAudio.SetLocalVolume(0f);
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____collapseToIndex = 1;
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__instance.GetType().GetMethod("Collapse", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { true });
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__instance._vortexAudio.SetLocalVolume(0f);
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__instance._collapseToIndex = 1;
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__instance.Collapse(true);
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}
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}
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}
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____playerFogBubble.SetFogAlpha(fogAlpha);
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____shipLandingCamFogBubble.SetFogAlpha(fogAlpha);
|
||||
__instance._playerFogBubble.SetFogAlpha(fogAlpha);
|
||||
__instance._shipLandingCamFogBubble.SetFogAlpha(fogAlpha);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,12 @@
|
||||
using HarmonyLib;
|
||||
using QSB.Events;
|
||||
using QSB.Messaging;
|
||||
using QSB.Patches;
|
||||
using QSB.Player;
|
||||
using QSB.QuantumSync.Events;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
@ -12,6 +17,37 @@ namespace QSB.QuantumSync.Patches
|
||||
{
|
||||
public override QSBPatchTypes Type => QSBPatchTypes.OnServerClientConnect;
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(EyeProxyQuantumMoon), nameof(EyeProxyQuantumMoon.ChangeQuantumState))]
|
||||
public static bool EyeProxyQuantumMoon_ChangeQuantumState(EyeProxyQuantumMoon __instance, ref bool __result, bool skipInstantVisibilityCheck)
|
||||
{
|
||||
if (TimeLoop.GetSecondsRemaining() > 0f && Random.value > 0.3f)
|
||||
{
|
||||
__instance._moonStateRoot.SetActive(false);
|
||||
DebugLog.DebugWrite($"Disable");
|
||||
new EyeProxyMoonStateChangeMessage(QSBWorldSync.GetWorldFromUnity<QSBEyeProxyQuantumMoon>(__instance), false, -1f).Send();
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
__instance._moonStateRoot.SetActive(true);
|
||||
for (var i = 0; i < 20; i++)
|
||||
{
|
||||
var angle = Random.Range(0f, 360f);
|
||||
__instance.transform.localEulerAngles = new Vector3(0f, angle, 0f);
|
||||
if (skipInstantVisibilityCheck || !__instance.CheckVisibilityInstantly())
|
||||
{
|
||||
DebugLog.DebugWrite($"Send active angle:{angle}");
|
||||
new EyeProxyMoonStateChangeMessage(QSBWorldSync.GetWorldFromUnity<QSBEyeProxyQuantumMoon>(__instance), true, angle).Send();
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* This patch used to be different, but that one completely broke Solanum's NomaiTextLines.
|
||||
* I have no idea why, and I fixed it by just writing this patch again.
|
||||
|
Loading…
x
Reference in New Issue
Block a user