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@ -45,6 +45,9 @@ public class DeathPatches : QSBPatch
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// don't take damage from impact in ship
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// don't take damage from impact in ship
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!PlayerState.IsInsideShip();
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!PlayerState.IsInsideShip();
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/// <summary>
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/// don't insta-die from impact in ship
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/// </summary>
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(HighSpeedImpactSensor), nameof(HighSpeedImpactSensor.FixedUpdate))]
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[HarmonyPatch(typeof(HighSpeedImpactSensor), nameof(HighSpeedImpactSensor.FixedUpdate))]
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public static bool HighSpeedImpactSensor_FixedUpdate(HighSpeedImpactSensor __instance)
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public static bool HighSpeedImpactSensor_FixedUpdate(HighSpeedImpactSensor __instance)
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