add debugaction to destroy probe

This commit is contained in:
Mister_Nebula 2021-12-27 21:05:11 +00:00
parent 40e1c948dd
commit 9369a8031b

View File

@ -73,11 +73,16 @@ namespace QSB.Utility
} }
} }
if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) if (Keyboard.current[Key.Numpad2].wasPressedThisFrame)
{ {
TimeLoop._isTimeFlowing = true; TimeLoop._isTimeFlowing = true;
} }
if (Keyboard.current[Key.Numpad3].wasPressedThisFrame)
{
Destroy(Locator.GetProbe().gameObject);
}
if (Keyboard.current[Key.Numpad4].wasPressedThisFrame) if (Keyboard.current[Key.Numpad4].wasPressedThisFrame)
{ {
DamageShipElectricalSystem(); DamageShipElectricalSystem();