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add debugaction to destroy probe
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@ -73,11 +73,16 @@ namespace QSB.Utility
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}
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}
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if (Keyboard.current[Key.Numpad1].wasPressedThisFrame)
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if (Keyboard.current[Key.Numpad2].wasPressedThisFrame)
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{
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TimeLoop._isTimeFlowing = true;
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}
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if (Keyboard.current[Key.Numpad3].wasPressedThisFrame)
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{
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Destroy(Locator.GetProbe().gameObject);
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}
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if (Keyboard.current[Key.Numpad4].wasPressedThisFrame)
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{
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DamageShipElectricalSystem();
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